From 97c8508f5e4f57b1048830d44e76e1f4517fd449 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sun, 30 Oct 2016 18:44:57 +0100 Subject: style: Start applying PEP8 to Python files, indentation issues Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line. --- platform/winrt/SCsub | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'platform/winrt/SCsub') diff --git a/platform/winrt/SCsub b/platform/winrt/SCsub index 91a179084d..5259e7dc22 100644 --- a/platform/winrt/SCsub +++ b/platform/winrt/SCsub @@ -3,21 +3,21 @@ Import('env') files = [ - 'thread_winrt.cpp', - '#platform/windows/tcp_server_winsock.cpp', - '#platform/windows/packet_peer_udp_winsock.cpp', - '#platform/windows/stream_peer_winsock.cpp', - '#platform/windows/key_mapping_win.cpp', - 'joystick_winrt.cpp', - 'gl_context_egl.cpp', - 'app.cpp', - 'os_winrt.cpp', + 'thread_winrt.cpp', + '#platform/windows/tcp_server_winsock.cpp', + '#platform/windows/packet_peer_udp_winsock.cpp', + '#platform/windows/stream_peer_winsock.cpp', + '#platform/windows/key_mapping_win.cpp', + 'joystick_winrt.cpp', + 'gl_context_egl.cpp', + 'app.cpp', + 'os_winrt.cpp', ] if "build_angle" in env and env["build_angle"]: - cmd = env.AlwaysBuild(env.ANGLE('libANGLE.lib', None)) + cmd = env.AlwaysBuild(env.ANGLE('libANGLE.lib', None)) prog = env.Program('#bin/godot', files) if "build_angle" in env and env["build_angle"]: - env.Depends(prog, [cmd]) + env.Depends(prog, [cmd]) -- cgit v1.2.3