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| author | Rémi Verschelde <rverschelde@gmail.com> | 2017-12-10 13:13:16 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-12-10 13:58:36 +0100 |
| commit | 663f7e6a61164fdef4b58bb5a67e16620b6625ef (patch) | |
| tree | c2d036aeb08a948d7551b2830540e84c5818b851 /platform/windows/tcp_server_winsock.cpp | |
| parent | bf45e569c9e02b64e1e0ee65ceed57bf526a3706 (diff) | |
Fix usage of signed type in skeleton shader
The resulting primitive is drawn as GL_UNSIGNED_SHORT, so uvec4 should be used.
Fixes #12804.
Diffstat (limited to 'platform/windows/tcp_server_winsock.cpp')
0 files changed, 0 insertions, 0 deletions