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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-03 14:51:02 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-03 14:51:02 +0200 |
commit | d598fff7c24ef675e7bbb794f7abe80d1d24220b (patch) | |
tree | 562767284470e5424dc9ebed394a1c400895900b /platform/web/os_web.cpp | |
parent | 5b47bb8446afbbbf9d6eeec81008d5b430b59706 (diff) | |
parent | 54418ea659061edccdf1ac16470505542dcc33f9 (diff) |
Merge pull request #66803 from akien-mga/core-remove-NO_THREADS
Remove `NO_THREADS` fallback code, Godot 4 requires thread support
Diffstat (limited to 'platform/web/os_web.cpp')
-rw-r--r-- | platform/web/os_web.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/platform/web/os_web.cpp b/platform/web/os_web.cpp index ebe56924df..c263ee094b 100644 --- a/platform/web/os_web.cpp +++ b/platform/web/os_web.cpp @@ -239,9 +239,6 @@ OS_Web::OS_Web() { godot_js_pwa_cb(&OS_Web::update_pwa_state_callback); if (AudioDriverWeb::is_available()) { -#ifdef NO_THREADS - audio_drivers.push_back(memnew(AudioDriverScriptProcessor)); -#endif audio_drivers.push_back(memnew(AudioDriverWorklet)); } for (int i = 0; i < audio_drivers.size(); i++) { |