From 54418ea659061edccdf1ac16470505542dcc33f9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 3 Oct 2022 10:57:36 +0200 Subject: Remove NO_THREADS fallback code, Godot 4 requires thread support This also removes `OS::can_use_threads` from the public API since it's always true. --- platform/web/os_web.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'platform/web/os_web.cpp') diff --git a/platform/web/os_web.cpp b/platform/web/os_web.cpp index ebe56924df..c263ee094b 100644 --- a/platform/web/os_web.cpp +++ b/platform/web/os_web.cpp @@ -239,9 +239,6 @@ OS_Web::OS_Web() { godot_js_pwa_cb(&OS_Web::update_pwa_state_callback); if (AudioDriverWeb::is_available()) { -#ifdef NO_THREADS - audio_drivers.push_back(memnew(AudioDriverScriptProcessor)); -#endif audio_drivers.push_back(memnew(AudioDriverWorklet)); } for (int i = 0; i < audio_drivers.size(); i++) { -- cgit v1.2.3