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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-07-23 09:39:07 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-07-23 09:39:10 +0200 |
commit | dcf902df85545cfae62cf7936f294351b862d139 (patch) | |
tree | 033e96be298c262e41d3bafd1773669841bf7296 /platform/server | |
parent | e38ad5d3de5cc8a24f45247e168edcdf309450b7 (diff) |
SCons: Remove unused DEBUG_MEMORY_ENABLED define
Its last use was removed in Godot 3.0, so it no longer makes sense to define.
Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a
long time ago pre-opensourcing when Godot had some form of Direct3D 9 support?
Diffstat (limited to 'platform/server')
-rw-r--r-- | platform/server/detect.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/server/detect.py b/platform/server/detect.py index a73810cdf4..4c5a4527ae 100644 --- a/platform/server/detect.py +++ b/platform/server/detect.py @@ -79,7 +79,7 @@ def configure(env): elif env["target"] == "debug": env.Prepend(CCFLAGS=["-g3"]) - env.Prepend(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_MEMORY_ENABLED"]) + env.Prepend(CPPDEFINES=["DEBUG_ENABLED"]) env.Append(LINKFLAGS=["-rdynamic"]) ## Architecture |