From dcf902df85545cfae62cf7936f294351b862d139 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 23 Jul 2020 09:39:07 +0200 Subject: SCons: Remove unused DEBUG_MEMORY_ENABLED define Its last use was removed in Godot 3.0, so it no longer makes sense to define. Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a long time ago pre-opensourcing when Godot had some form of Direct3D 9 support? --- platform/server/detect.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'platform/server') diff --git a/platform/server/detect.py b/platform/server/detect.py index a73810cdf4..4c5a4527ae 100644 --- a/platform/server/detect.py +++ b/platform/server/detect.py @@ -79,7 +79,7 @@ def configure(env): elif env["target"] == "debug": env.Prepend(CCFLAGS=["-g3"]) - env.Prepend(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_MEMORY_ENABLED"]) + env.Prepend(CPPDEFINES=["DEBUG_ENABLED"]) env.Append(LINKFLAGS=["-rdynamic"]) ## Architecture -- cgit v1.2.3