diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-08-13 09:35:41 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-08-13 10:04:53 +0200 |
commit | 33b2070d2e6931566e05bc5daab320493aba3a48 (patch) | |
tree | ba957b34a3920a3de732f378c32a14554ff15abc /platform/osx | |
parent | 9413446b2d942402491254feae549e85740692a9 (diff) |
Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).
We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.
The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
Diffstat (limited to 'platform/osx')
-rw-r--r-- | platform/osx/display_server_osx.mm | 1 | ||||
-rw-r--r-- | platform/osx/platform_config.h | 1 |
2 files changed, 0 insertions, 2 deletions
diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index 4c04151791..3b82950224 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -45,7 +45,6 @@ #include <IOKit/hid/IOHIDLib.h> #if defined(OPENGL_ENABLED) -#include "drivers/gles2/rasterizer_gles2.h" //TODO - reimplement OpenGLES #import <AppKit/NSOpenGLView.h> diff --git a/platform/osx/platform_config.h b/platform/osx/platform_config.h index 155f37ed55..e657aca955 100644 --- a/platform/osx/platform_config.h +++ b/platform/osx/platform_config.h @@ -30,5 +30,4 @@ #include <alloca.h> -#define GLES2_INCLUDE_H "thirdparty/glad/glad/glad.h" #define PTHREAD_RENAME_SELF |