From 33b2070d2e6931566e05bc5daab320493aba3a48 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 13 Aug 2020 09:35:41 +0200 Subject: Remove obsolete GLES2 backend code This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation. --- platform/osx/display_server_osx.mm | 1 - platform/osx/platform_config.h | 1 - 2 files changed, 2 deletions(-) (limited to 'platform/osx') diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index 4c04151791..3b82950224 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -45,7 +45,6 @@ #include #if defined(OPENGL_ENABLED) -#include "drivers/gles2/rasterizer_gles2.h" //TODO - reimplement OpenGLES #import diff --git a/platform/osx/platform_config.h b/platform/osx/platform_config.h index 155f37ed55..e657aca955 100644 --- a/platform/osx/platform_config.h +++ b/platform/osx/platform_config.h @@ -30,5 +30,4 @@ #include -#define GLES2_INCLUDE_H "thirdparty/glad/glad/glad.h" #define PTHREAD_RENAME_SELF -- cgit v1.2.3