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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-12-03 17:15:14 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-12-05 01:12:52 +0100
commitdd9503dc1937e1469b2a6f8e145e80acbf2c7cbb (patch)
tree3d99772bd543ddda07ff17a7ef6247e982488574 /platform/javascript/SCsub
parent1e7bd3d08be6559ae14b0d25234cfc01298fe450 (diff)
[HTML5] Make GDNative support feature-based.
This is suboptimal as it requires adding an extra compile flag, but rewriting how feature tags work is beyond the scope of this work.
Diffstat (limited to 'platform/javascript/SCsub')
-rw-r--r--platform/javascript/SCsub1
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index 3501e17c6c..59f3dce3ad 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -52,6 +52,7 @@ if env["gdnative_enabled"]:
# The side library, containing all Godot code.
wasm_env = env.Clone()
+ wasm_env.Append(CPPDEFINES=["WASM_GDNATIVE"]) # So that OS knows it can run GDNative libraries.
wasm_env.Append(CCFLAGS=["-s", "SIDE_MODULE=2"])
wasm_env.Append(LINKFLAGS=["-s", "SIDE_MODULE=2"])
wasm = wasm_env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", javascript_files)