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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-12-03 17:15:14 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-12-05 01:12:52 +0100 |
commit | dd9503dc1937e1469b2a6f8e145e80acbf2c7cbb (patch) | |
tree | 3d99772bd543ddda07ff17a7ef6247e982488574 /platform/javascript/SCsub | |
parent | 1e7bd3d08be6559ae14b0d25234cfc01298fe450 (diff) |
[HTML5] Make GDNative support feature-based.
This is suboptimal as it requires adding an extra compile flag, but
rewriting how feature tags work is beyond the scope of this work.
Diffstat (limited to 'platform/javascript/SCsub')
-rw-r--r-- | platform/javascript/SCsub | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index 3501e17c6c..59f3dce3ad 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -52,6 +52,7 @@ if env["gdnative_enabled"]: # The side library, containing all Godot code. wasm_env = env.Clone() + wasm_env.Append(CPPDEFINES=["WASM_GDNATIVE"]) # So that OS knows it can run GDNative libraries. wasm_env.Append(CCFLAGS=["-s", "SIDE_MODULE=2"]) wasm_env.Append(LINKFLAGS=["-s", "SIDE_MODULE=2"]) wasm = wasm_env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", javascript_files) |