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author | Ranoller <davarrcal@hotmail.com> | 2019-06-05 23:23:36 +0200 |
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committer | Ranoller <davarrcal@hotmail.com> | 2019-06-05 23:23:36 +0200 |
commit | f26e9daab53da723a8fb0306b72781c492a5c83c (patch) | |
tree | ae7166dc09711875062c7d246030e9e089e5d810 /platform/iphone/gl_view.mm | |
parent | 197b65f32ac811f79bc5599fbfe8cf83914b6873 (diff) |
Make tilemap texture origin point top-left.
Fix https://github.com/godotengine/godot/issues/29487. In this commit: https://github.com/godotengine/godot/pull/28896 bad offset of textures and shapes was fixed, but a center of texture was added too, and this seems not dessired by default because breaks too much compatibility with demos and user projects. A future Check box for center texture can be added
Diffstat (limited to 'platform/iphone/gl_view.mm')
0 files changed, 0 insertions, 0 deletions