diff options
author | Sergey Minakov <naithar@icloud.com> | 2020-07-15 21:59:57 +0300 |
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committer | Sergey Minakov <naithar@icloud.com> | 2020-07-25 21:55:20 +0200 |
commit | bfc005d462d0e667392f7b53068bc8eae123eb5c (patch) | |
tree | 737acba2d856c0702dab064fa15555e7107f6519 /platform/iphone/SCsub | |
parent | 8dc2b267f95358596fb2467c01b572bade5bf7e1 (diff) |
iOS: Vulkan support
Implemented Vulkan Support.
Use DisplayServer for rendering and input handling
Use single view for rendering in both GLES2 (not supported yet) and Vulkan
Use @available checks where it's required (otherwise compiler would fail compilation)
Simulator checks
Diffstat (limited to 'platform/iphone/SCsub')
-rw-r--r-- | platform/iphone/SCsub | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub index b72d29149c..db64a14635 100644 --- a/platform/iphone/SCsub +++ b/platform/iphone/SCsub @@ -3,10 +3,8 @@ Import("env") iphone_lib = [ - "godot_iphone.cpp", - "os_iphone.cpp", - "semaphore_iphone.cpp", - "gl_view.mm", + "godot_iphone.mm", + "os_iphone.mm", "main.m", "app_delegate.mm", "view_controller.mm", @@ -15,6 +13,11 @@ iphone_lib = [ "icloud.mm", "ios.mm", "vulkan_context_iphone.mm", + "display_server_iphone.mm", + "joypad_iphone.mm", + "godot_view.mm", + "display_layer.mm", + "godot_view_renderer.mm", ] env_ios = env.Clone() |