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authorSergey Minakov <naithar@icloud.com>2020-07-15 21:59:57 +0300
committerSergey Minakov <naithar@icloud.com>2020-07-25 21:55:20 +0200
commitbfc005d462d0e667392f7b53068bc8eae123eb5c (patch)
tree737acba2d856c0702dab064fa15555e7107f6519 /platform/iphone/SCsub
parent8dc2b267f95358596fb2467c01b572bade5bf7e1 (diff)
iOS: Vulkan support
Implemented Vulkan Support. Use DisplayServer for rendering and input handling Use single view for rendering in both GLES2 (not supported yet) and Vulkan Use @available checks where it's required (otherwise compiler would fail compilation) Simulator checks
Diffstat (limited to 'platform/iphone/SCsub')
-rw-r--r--platform/iphone/SCsub11
1 files changed, 7 insertions, 4 deletions
diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub
index b72d29149c..db64a14635 100644
--- a/platform/iphone/SCsub
+++ b/platform/iphone/SCsub
@@ -3,10 +3,8 @@
Import("env")
iphone_lib = [
- "godot_iphone.cpp",
- "os_iphone.cpp",
- "semaphore_iphone.cpp",
- "gl_view.mm",
+ "godot_iphone.mm",
+ "os_iphone.mm",
"main.m",
"app_delegate.mm",
"view_controller.mm",
@@ -15,6 +13,11 @@ iphone_lib = [
"icloud.mm",
"ios.mm",
"vulkan_context_iphone.mm",
+ "display_server_iphone.mm",
+ "joypad_iphone.mm",
+ "godot_view.mm",
+ "display_layer.mm",
+ "godot_view_renderer.mm",
]
env_ios = env.Clone()