From bfc005d462d0e667392f7b53068bc8eae123eb5c Mon Sep 17 00:00:00 2001 From: Sergey Minakov Date: Wed, 15 Jul 2020 21:59:57 +0300 Subject: iOS: Vulkan support Implemented Vulkan Support. Use DisplayServer for rendering and input handling Use single view for rendering in both GLES2 (not supported yet) and Vulkan Use @available checks where it's required (otherwise compiler would fail compilation) Simulator checks --- platform/iphone/SCsub | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) (limited to 'platform/iphone/SCsub') diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub index b72d29149c..db64a14635 100644 --- a/platform/iphone/SCsub +++ b/platform/iphone/SCsub @@ -3,10 +3,8 @@ Import("env") iphone_lib = [ - "godot_iphone.cpp", - "os_iphone.cpp", - "semaphore_iphone.cpp", - "gl_view.mm", + "godot_iphone.mm", + "os_iphone.mm", "main.m", "app_delegate.mm", "view_controller.mm", @@ -15,6 +13,11 @@ iphone_lib = [ "icloud.mm", "ios.mm", "vulkan_context_iphone.mm", + "display_server_iphone.mm", + "joypad_iphone.mm", + "godot_view.mm", + "display_layer.mm", + "godot_view_renderer.mm", ] env_ios = env.Clone() -- cgit v1.2.3