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authorJuan Linietsky <reduzio@gmail.com>2014-05-29 10:56:39 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-05-29 10:56:39 -0300
commit6f0b4678e26c04abfc88c0226c803e78a108de98 (patch)
tree51b99b2ece75e5782c0b14c97bb6913c48e7f363 /platform/android/java_bind.cpp
parentd9adf2627a70ab37408aca9ae4140c6280dfe6df (diff)
More 3D Improvements
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
Diffstat (limited to 'platform/android/java_bind.cpp')
-rw-r--r--platform/android/java_bind.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/platform/android/java_bind.cpp b/platform/android/java_bind.cpp
new file mode 100644
index 0000000000..33ecfcffb6
--- /dev/null
+++ b/platform/android/java_bind.cpp
@@ -0,0 +1,5 @@
+#include "java_bind.h"
+
+JavaBind::JavaBind()
+{
+}