From 6f0b4678e26c04abfc88c0226c803e78a108de98 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Thu, 29 May 2014 10:56:39 -0300 Subject: More 3D Improvements -=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now. --- platform/android/java_bind.cpp | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 platform/android/java_bind.cpp (limited to 'platform/android/java_bind.cpp') diff --git a/platform/android/java_bind.cpp b/platform/android/java_bind.cpp new file mode 100644 index 0000000000..33ecfcffb6 --- /dev/null +++ b/platform/android/java_bind.cpp @@ -0,0 +1,5 @@ +#include "java_bind.h" + +JavaBind::JavaBind() +{ +} -- cgit v1.2.3