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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-10-03 11:06:54 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-10-03 12:13:45 +0200 |
commit | 0c7b3fff44f7945977c06575233e51ef6f4e7910 (patch) | |
tree | 97f48367df2aa34ccdbf875f93aec1fc4265d960 /platform/android/java | |
parent | cd408c7f066be1277fe6684e5bdba42058f4e14d (diff) |
Android: Fix manifest parsing and APK names in export code
A better fix would be to make Godot's export code properly parse the
tag over multiple lines (and maybe even use XMLParser instead of doing
it ad-hoc?).
As for the APK names, we could alternatively pick the first .apk found
in the `debug` and `release` folders without expecting a specific name.
Fixes #32414.
Diffstat (limited to 'platform/android/java')
-rw-r--r-- | platform/android/java/app/AndroidManifest.xml | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml index d5f4ba18d6..ba01ec313b 100644 --- a/platform/android/java/app/AndroidManifest.xml +++ b/platform/android/java/app/AndroidManifest.xml @@ -26,11 +26,8 @@ <!-- Any tag in this line after android:icon will be erased when doing custom builds. --> <!-- If you want to add tags manually, do before it. --> - <application - android:label="@string/godot_project_name_string" - android:allowBackup="false" - tools:ignore="GoogleAppIndexingWarning" - android:icon="@drawable/icon" > + <!-- WARNING: This should stay on a single line until the parsing code is improved. See GH-32414. --> + <application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@drawable/icon" > <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. --> <!-- Do these changes in the export preset. Adding new ones is fine. --> |