From 0c7b3fff44f7945977c06575233e51ef6f4e7910 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 3 Oct 2019 11:06:54 +0200 Subject: Android: Fix manifest parsing and APK names in export code A better fix would be to make Godot's export code properly parse the tag over multiple lines (and maybe even use XMLParser instead of doing it ad-hoc?). As for the APK names, we could alternatively pick the first .apk found in the `debug` and `release` folders without expecting a specific name. Fixes #32414. --- platform/android/java/app/AndroidManifest.xml | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'platform/android/java') diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml index d5f4ba18d6..ba01ec313b 100644 --- a/platform/android/java/app/AndroidManifest.xml +++ b/platform/android/java/app/AndroidManifest.xml @@ -26,11 +26,8 @@ - + + -- cgit v1.2.3