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authorRémi Verschelde <rverschelde@gmail.com>2020-02-14 13:43:28 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-14 13:43:32 +0100
commit3dea5fd631c9513ed09b876f25e8bf6deff49683 (patch)
tree91d13164ad4ef219e47d84b3103ea34d84e23a68 /platform/android/export
parenta9c85e79add171ddb57e46df24376102893299b7 (diff)
Remove incomplete battery status/power API
It was initially implemented in #5871 for Godot 3.0, but never really completed or thoroughly tested for most platforms. It then stayed in limbo and nobody seems really keen to finish it, so it's better to remove it in 4.0, and re-add eventually (possibly with a different API) if there's demand and an implementation confirmed working on all platforms. Closes #8770.
Diffstat (limited to 'platform/android/export')
-rw-r--r--platform/android/export/export.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 642b045f5b..952bc3d28f 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -385,7 +385,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
ea->device_lock->unlock();
}
- uint64_t sleep = OS::get_singleton()->get_power_state() == OS::POWERSTATE_ON_BATTERY ? 1000 : 100;
+ uint64_t sleep = 200;
uint64_t wait = 3000000;
uint64_t time = OS::get_singleton()->get_ticks_usec();
while (OS::get_singleton()->get_ticks_usec() - time < wait) {