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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-14 13:43:28 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-14 13:43:32 +0100 |
commit | 3dea5fd631c9513ed09b876f25e8bf6deff49683 (patch) | |
tree | 91d13164ad4ef219e47d84b3103ea34d84e23a68 /platform/android/export | |
parent | a9c85e79add171ddb57e46df24376102893299b7 (diff) |
Remove incomplete battery status/power API
It was initially implemented in #5871 for Godot 3.0, but never really
completed or thoroughly tested for most platforms. It then stayed in
limbo and nobody seems really keen to finish it, so it's better to
remove it in 4.0, and re-add eventually (possibly with a different API)
if there's demand and an implementation confirmed working on all
platforms.
Closes #8770.
Diffstat (limited to 'platform/android/export')
-rw-r--r-- | platform/android/export/export.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 642b045f5b..952bc3d28f 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -385,7 +385,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { ea->device_lock->unlock(); } - uint64_t sleep = OS::get_singleton()->get_power_state() == OS::POWERSTATE_ON_BATTERY ? 1000 : 100; + uint64_t sleep = 200; uint64_t wait = 3000000; uint64_t time = OS::get_singleton()->get_ticks_usec(); while (OS::get_singleton()->get_ticks_usec() - time < wait) { |