From 3dea5fd631c9513ed09b876f25e8bf6deff49683 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Fri, 14 Feb 2020 13:43:28 +0100 Subject: Remove incomplete battery status/power API It was initially implemented in #5871 for Godot 3.0, but never really completed or thoroughly tested for most platforms. It then stayed in limbo and nobody seems really keen to finish it, so it's better to remove it in 4.0, and re-add eventually (possibly with a different API) if there's demand and an implementation confirmed working on all platforms. Closes #8770. --- platform/android/export/export.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'platform/android/export') diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 642b045f5b..952bc3d28f 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -385,7 +385,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { ea->device_lock->unlock(); } - uint64_t sleep = OS::get_singleton()->get_power_state() == OS::POWERSTATE_ON_BATTERY ? 1000 : 100; + uint64_t sleep = 200; uint64_t wait = 3000000; uint64_t time = OS::get_singleton()->get_ticks_usec(); while (OS::get_singleton()->get_ticks_usec() - time < wait) { -- cgit v1.2.3