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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-08-05 14:43:40 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-08-31 14:22:07 +0200
commitc4903a603b819c6389f3a3a8a542be03a3a46aec (patch)
treec46b628673bf7770221d1a5c504ec5cfacb7b9ad /modules
parent96e257b2728c0cd1d43b2b700c3d9c52a0b44712 (diff)
Add link titles for all links in the class reference
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
Diffstat (limited to 'modules')
-rw-r--r--modules/enet/doc_classes/NetworkedMultiplayerENet.xml4
-rw-r--r--modules/gdnative/doc_classes/GDNativeLibrary.xml4
-rw-r--r--modules/gdscript/doc_classes/GDScript.xml2
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml2
-rw-r--r--modules/mono/doc_classes/CSharpScript.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScript.xml2
6 files changed, 8 insertions, 8 deletions
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
index c908af7479..f46ef2d812 100644
--- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -7,8 +7,8 @@
A PacketPeer implementation that should be passed to [member SceneTree.network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link>
- <link>http://enet.bespin.org/usergroup0.html</link>
+ <link title="High-level multiplayer">https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link>
+ <link title="API documentation on the ENet website">http://enet.bespin.org/usergroup0.html</link>
</tutorials>
<methods>
<method name="close_connection">
diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml
index 1aab864102..05cda05f9f 100644
--- a/modules/gdnative/doc_classes/GDNativeLibrary.xml
+++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml
@@ -7,8 +7,8 @@
A GDNative library can implement [NativeScript]s, global functions to call with the [GDNative] class, or low-level engine extensions through interfaces such as [XRInterfaceGDNative]. The library must be compiled for each platform and architecture that the project will run on.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-example.html</link>
- <link>https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-cpp-example.html</link>
+ <link title="GDNative C example">https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-example.html</link>
+ <link title="GDNative C++ example">https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-cpp-example.html</link>
</tutorials>
<methods>
<method name="get_current_dependencies" qualifiers="const">
diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml
index 62ccb93901..631a102130 100644
--- a/modules/gdscript/doc_classes/GDScript.xml
+++ b/modules/gdscript/doc_classes/GDScript.xml
@@ -8,7 +8,7 @@
[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/index.html</link>
+ <link title="GDScript tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/index.html</link>
</tutorials>
<methods>
<method name="get_as_byte_code" qualifiers="const">
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 79220da7c2..b8403687c6 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -10,7 +10,7 @@
Internally, a GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link>
+ <link title="Using gridmaps">https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link>
</tutorials>
<methods>
<method name="clear">
diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml
index e1e9d1381f..45a6f991bf 100644
--- a/modules/mono/doc_classes/CSharpScript.xml
+++ b/modules/mono/doc_classes/CSharpScript.xml
@@ -8,7 +8,7 @@
See also [GodotSharp].
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html</link>
+ <link title="C# tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html</link>
</tutorials>
<methods>
<method name="new" qualifiers="vararg">
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
index db1ef2adc6..088d84d2ec 100644
--- a/modules/visual_script/doc_classes/VisualScript.xml
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -9,7 +9,7 @@
You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html</link>
+ <link title="VisualScript tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html</link>
</tutorials>
<methods>
<method name="add_custom_signal">