From c4903a603b819c6389f3a3a8a542be03a3a46aec Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 5 Aug 2020 14:43:40 +0200 Subject: Add link titles for all links in the class reference This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) --- modules/enet/doc_classes/NetworkedMultiplayerENet.xml | 4 ++-- modules/gdnative/doc_classes/GDNativeLibrary.xml | 4 ++-- modules/gdscript/doc_classes/GDScript.xml | 2 +- modules/gridmap/doc_classes/GridMap.xml | 2 +- modules/mono/doc_classes/CSharpScript.xml | 2 +- modules/visual_script/doc_classes/VisualScript.xml | 2 +- 6 files changed, 8 insertions(+), 8 deletions(-) (limited to 'modules') diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index c908af7479..f46ef2d812 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -7,8 +7,8 @@ A PacketPeer implementation that should be passed to [member SceneTree.network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals. - https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html - http://enet.bespin.org/usergroup0.html + https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html + http://enet.bespin.org/usergroup0.html diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml index 1aab864102..05cda05f9f 100644 --- a/modules/gdnative/doc_classes/GDNativeLibrary.xml +++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml @@ -7,8 +7,8 @@ A GDNative library can implement [NativeScript]s, global functions to call with the [GDNative] class, or low-level engine extensions through interfaces such as [XRInterfaceGDNative]. The library must be compiled for each platform and architecture that the project will run on. - https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-example.html - https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-cpp-example.html + https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-example.html + https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-cpp-example.html diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml index 62ccb93901..631a102130 100644 --- a/modules/gdscript/doc_classes/GDScript.xml +++ b/modules/gdscript/doc_classes/GDScript.xml @@ -8,7 +8,7 @@ [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. - https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/index.html + https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/index.html diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 79220da7c2..b8403687c6 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -10,7 +10,7 @@ Internally, a GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells. - https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html + https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml index e1e9d1381f..45a6f991bf 100644 --- a/modules/mono/doc_classes/CSharpScript.xml +++ b/modules/mono/doc_classes/CSharpScript.xml @@ -8,7 +8,7 @@ See also [GodotSharp]. - https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html + https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml index db1ef2adc6..088d84d2ec 100644 --- a/modules/visual_script/doc_classes/VisualScript.xml +++ b/modules/visual_script/doc_classes/VisualScript.xml @@ -9,7 +9,7 @@ You are most likely to use this class via the Visual Script editor or when writing plugins for it. - https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html + https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html -- cgit v1.2.3