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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-02-12 13:29:44 +0100 |
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committer | GitHub <noreply@github.com> | 2020-02-12 13:29:44 +0100 |
commit | 49eef1180b441d6778d1b03168226bee7c815f3d (patch) | |
tree | 65a290d7cd69a1ab14a913a7e9fe71c95b04ed83 /modules | |
parent | 70dd7f4e1ae890534692067797c42337c45d3daf (diff) | |
parent | 0e3d6257377d9f73520e5ccdb7677fde23be3398 (diff) |
Merge pull request #36135 from akien-mga/doc-update
doc: Sync classref with current source
Diffstat (limited to 'modules')
-rw-r--r-- | modules/opensimplex/doc_classes/NoiseTexture.xml | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index 0790cde557..c06f3096de 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -1,12 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NoiseTexture" inherits="Texture" version="4.0"> +<class name="NoiseTexture" inherits="Texture2D" version="4.0"> <brief_description> [OpenSimplexNoise] filled texture. </brief_description> <description> Uses an [OpenSimplexNoise] to fill the texture data. You can specify the texture size but keep in mind that larger textures will take longer to generate and seamless noise only works with square sized textures. NoiseTexture can also generate normalmap textures. - The class uses [Thread]s to generate the texture data internally, so [method Texture.get_data] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data: + The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_data] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data: [codeblock] var texture = preload("res://noise.tres") yield(texture, "changed") @@ -24,7 +24,6 @@ <member name="bump_strength" type="float" setter="set_bump_strength" getter="get_bump_strength" default="8.0"> Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer. </member> - <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="7" /> <member name="height" type="int" setter="set_height" getter="get_height" default="512"> Height of the generated texture. </member> |