From 0e3d6257377d9f73520e5ccdb7677fde23be3398 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 12 Feb 2020 09:59:06 +0100 Subject: doc: Sync classref with current source Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. --- modules/opensimplex/doc_classes/NoiseTexture.xml | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'modules') diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index 0790cde557..c06f3096de 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -1,12 +1,12 @@ - + [OpenSimplexNoise] filled texture. Uses an [OpenSimplexNoise] to fill the texture data. You can specify the texture size but keep in mind that larger textures will take longer to generate and seamless noise only works with square sized textures. NoiseTexture can also generate normalmap textures. - The class uses [Thread]s to generate the texture data internally, so [method Texture.get_data] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data: + The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_data] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data: [codeblock] var texture = preload("res://noise.tres") yield(texture, "changed") @@ -24,7 +24,6 @@ Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer. - Height of the generated texture. -- cgit v1.2.3