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authorRémi Verschelde <rverschelde@gmail.com>2019-03-12 19:33:47 +0100
committerRémi Verschelde <rverschelde@gmail.com>2019-03-12 19:35:02 +0100
commit4326fd5a7edac86cbcb5c53dfcd79b7614bdbbfe (patch)
tree4b004f6caa8675c0d855691a242b1e8073f59569 /modules
parentdba5d2bb278318456bec1f13fb928950eb2a37e4 (diff)
Mono: Update welcome message with current state
Diffstat (limited to 'modules')
-rw-r--r--modules/mono/editor/godotsharp_editor.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp
index c7bb72c1fb..921b9f987b 100644
--- a/modules/mono/editor/godotsharp_editor.cpp
+++ b/modules/mono/editor/godotsharp_editor.cpp
@@ -457,12 +457,12 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
about_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
about_label->set_autowrap(true);
String about_text =
- String("C# support in Godot Engine is a brand new feature and a work in progress.\n") +
- "It is currently in an alpha stage and is not suitable for use in production.\n\n" +
- "As of Godot 3.1, C# support is not feature-complete and may crash in some situations. " +
- "Bugs and usability issues will be addressed gradually over future 3.x releases, " +
- "including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
- "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, Mono version, IDE, etc:\n\n" +
+ String("C# support in Godot Engine is in late alpha stage and, while already usable, ") +
+ "it is not meant for use in production.\n\n" +
+ "Projects can be exported to Linux, macOS and Windows, but not yet to mobile or web platforms. " +
+ "Bugs and usability issues will be addressed gradually over future releases, " +
+ "potentially including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
+ "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, MSBuild version, IDE, etc.:\n\n" +
" https://github.com/godotengine/godot/issues\n\n" +
"Your critical feedback at this stage will play a great role in shaping the C# support in future releases, so thank you!";
about_label->set_text(about_text);