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authorRémi Verschelde <rverschelde@gmail.com>2022-11-20 23:25:19 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-20 23:25:19 +0100
commit15df1ffa9ba4b007150ae407b7d3b23918b086fa (patch)
tree90d030ce1536c2e2c28784f0c74a8d34a9f7dff1 /modules
parent819437915f6abe2f9ecf607296cf320f06d2ea5c (diff)
parent5ef971da1a9912f0191867e64c9c2055a75bf011 (diff)
Merge pull request #68927 from rune-scape/rune-cache-parse-error
GDScript: Cache scripts after parse error
Diffstat (limited to 'modules')
-rw-r--r--modules/gdscript/gdscript_cache.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp
index 00ae5f43c5..bf84e55b4c 100644
--- a/modules/gdscript/gdscript_cache.cpp
+++ b/modules/gdscript/gdscript_cache.cpp
@@ -242,12 +242,10 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_e
script->load_source_code(p_path);
Ref<GDScriptParserRef> parser_ref = get_parser(p_path, GDScriptParserRef::PARSED, r_error);
- if (r_error != OK) {
- return script;
+ if (r_error == OK) {
+ GDScriptCompiler::make_scripts(script.ptr(), parser_ref->get_parser()->get_tree(), true);
}
- GDScriptCompiler::make_scripts(script.ptr(), parser_ref->get_parser()->get_tree(), true);
-
singleton->shallow_gdscript_cache[p_path] = script;
return script;
}