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authorluz.paz <luzpaz@users.noreply.github.com>2018-09-12 21:38:39 -0400
committerluz.paz <luzpaz@users.noreply.github.com>2018-09-12 21:39:17 -0400
commit08bde5b2dea65ef3f80af5de4f4caf0e76982b64 (patch)
treef4b5e8b60aa121d9ced1274b43a6ffac240f6790 /modules/websocket/doc_classes
parent0d04fb76e1d4543d04d6e41244c06f35bfecb07c (diff)
Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
Diffstat (limited to 'modules/websocket/doc_classes')
-rw-r--r--modules/websocket/doc_classes/WebSocketClient.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml
index 2e11e1a44c..9241492623 100644
--- a/modules/websocket/doc_classes/WebSocketClient.xml
+++ b/modules/websocket/doc_classes/WebSocketClient.xml
@@ -25,7 +25,7 @@
</argument>
<description>
Connect to the given URL requesting one of the given [code]protocols[/code] as sub-protocol.
- If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI]. Note: connnections to non Godot servers will not work, and [signal data_received] will not be emitted when this option is true.
+ If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI]. Note: connections to non Godot servers will not work, and [signal data_received] will not be emitted when this option is true.
</description>
</method>
<method name="disconnect_from_host">