summaryrefslogtreecommitdiff
path: root/modules/regex
diff options
context:
space:
mode:
authorMaganty Rushyendra <mrushyendra@yahoo.com.sg>2020-06-11 14:45:05 +0800
committerMaganty Rushyendra <mrushyendra@yahoo.com.sg>2020-06-11 14:49:02 +0800
commit9f10f6779cfdc15c1304c017bac5ad25de2383b6 (patch)
tree8348613cdb9d6aa46bb223128e9842df8d22d076 /modules/regex
parentc2b43403b4850b679bcf2524eac5bc2d52eec8f2 (diff)
Enable Unicode support for RegEx class
Build PCRE2 thirdparty library with unicode support. RegEx objects in Godot can now be used to recognize unicode strings.
Diffstat (limited to 'modules/regex')
-rw-r--r--modules/regex/SCsub2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/regex/SCsub b/modules/regex/SCsub
index 753650adcb..2afacc1d9c 100644
--- a/modules/regex/SCsub
+++ b/modules/regex/SCsub
@@ -7,7 +7,7 @@ env_regex = env_modules.Clone()
if env["builtin_pcre2"]:
thirdparty_dir = "#thirdparty/pcre2/src/"
- thirdparty_flags = ["PCRE2_STATIC", "HAVE_CONFIG_H"]
+ thirdparty_flags = ["PCRE2_STATIC", "HAVE_CONFIG_H", "SUPPORT_UNICODE"]
if env["builtin_pcre2_with_jit"]:
thirdparty_flags.append("SUPPORT_JIT")