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authorRémi Verschelde <rverschelde@gmail.com>2018-09-28 13:58:36 +0200
committerGitHub <noreply@github.com>2018-09-28 13:58:36 +0200
commit243bdc4524ddcf8ac6bef03c378e14fe7bb263b8 (patch)
tree9a7f9aa4663959bf2d5ba16e8b7f1f42ba89ab3c /modules/opensimplex/noise_texture.cpp
parent9197a55f7ac6464d416bd03aef28944554642a43 (diff)
parent2694053be34f64d15181114df9042c1f3a3ffc39 (diff)
Merge pull request #22375 from santouits/rename-simplex-to-opensimplex
Renaming SimplexNoise refs to OpenSimplexNoise
Diffstat (limited to 'modules/opensimplex/noise_texture.cpp')
-rw-r--r--modules/opensimplex/noise_texture.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp
index b82b0b453f..6f2723e43b 100644
--- a/modules/opensimplex/noise_texture.cpp
+++ b/modules/opensimplex/noise_texture.cpp
@@ -43,7 +43,7 @@ NoiseTexture::NoiseTexture() {
as_normalmap = false;
flags = FLAGS_DEFAULT;
- noise = Ref<SimplexNoise>();
+ noise = Ref<OpenSimplexNoise>();
texture = VS::get_singleton()->texture_create();
@@ -76,7 +76,7 @@ void NoiseTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "seamless"), "set_seamless", "get_seamless");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normalmap"), "set_as_normalmap", "is_normalmap");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "SimplexNoise"), "set_noise", "get_noise");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "OpenSimplexNoise"), "set_noise", "get_noise");
}
void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) {
@@ -159,7 +159,7 @@ void NoiseTexture::_update_texture() {
}
}
-void NoiseTexture::set_noise(Ref<SimplexNoise> p_noise) {
+void NoiseTexture::set_noise(Ref<OpenSimplexNoise> p_noise) {
if (p_noise == noise)
return;
if (noise.is_valid()) {
@@ -172,7 +172,7 @@ void NoiseTexture::set_noise(Ref<SimplexNoise> p_noise) {
_queue_update();
}
-Ref<SimplexNoise> NoiseTexture::get_noise() {
+Ref<OpenSimplexNoise> NoiseTexture::get_noise() {
return noise;
}