diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-28 13:58:36 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-09-28 13:58:36 +0200 |
commit | 243bdc4524ddcf8ac6bef03c378e14fe7bb263b8 (patch) | |
tree | 9a7f9aa4663959bf2d5ba16e8b7f1f42ba89ab3c /modules/opensimplex/noise_texture.cpp | |
parent | 9197a55f7ac6464d416bd03aef28944554642a43 (diff) | |
parent | 2694053be34f64d15181114df9042c1f3a3ffc39 (diff) |
Merge pull request #22375 from santouits/rename-simplex-to-opensimplex
Renaming SimplexNoise refs to OpenSimplexNoise
Diffstat (limited to 'modules/opensimplex/noise_texture.cpp')
-rw-r--r-- | modules/opensimplex/noise_texture.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index b82b0b453f..6f2723e43b 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -43,7 +43,7 @@ NoiseTexture::NoiseTexture() { as_normalmap = false; flags = FLAGS_DEFAULT; - noise = Ref<SimplexNoise>(); + noise = Ref<OpenSimplexNoise>(); texture = VS::get_singleton()->texture_create(); @@ -76,7 +76,7 @@ void NoiseTexture::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "seamless"), "set_seamless", "get_seamless"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normalmap"), "set_as_normalmap", "is_normalmap"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "SimplexNoise"), "set_noise", "get_noise"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "OpenSimplexNoise"), "set_noise", "get_noise"); } void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) { @@ -159,7 +159,7 @@ void NoiseTexture::_update_texture() { } } -void NoiseTexture::set_noise(Ref<SimplexNoise> p_noise) { +void NoiseTexture::set_noise(Ref<OpenSimplexNoise> p_noise) { if (p_noise == noise) return; if (noise.is_valid()) { @@ -172,7 +172,7 @@ void NoiseTexture::set_noise(Ref<SimplexNoise> p_noise) { _queue_update(); } -Ref<SimplexNoise> NoiseTexture::get_noise() { +Ref<OpenSimplexNoise> NoiseTexture::get_noise() { return noise; } |