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authorRémi Verschelde <rverschelde@gmail.com>2016-10-12 20:37:38 +0200
committerRémi Verschelde <rverschelde@gmail.com>2016-10-15 11:50:40 +0200
commitd9a291f6411f2e571c181da0ac89f550ba73f681 (patch)
treea560b8263d9ab896a05087eb20d5eeefdeb89969 /modules/ogg/SCsub
parentee3cf211c6fd4d1e30617467cdbbe945798a68b3 (diff)
ogg/vorbis/opus: Make them modules and unbundle thirdparty libs
Took the opportunity to undo the Godot changed made to the opus source. The opus module should eventually be built in its own environment to avoid polluting others with too many include dirs and defines. TODO: Fix the platform/ stuff for opus.
Diffstat (limited to 'modules/ogg/SCsub')
-rw-r--r--modules/ogg/SCsub20
1 files changed, 20 insertions, 0 deletions
diff --git a/modules/ogg/SCsub b/modules/ogg/SCsub
new file mode 100644
index 0000000000..42d593f88e
--- /dev/null
+++ b/modules/ogg/SCsub
@@ -0,0 +1,20 @@
+Import('env')
+Import('env_modules')
+
+# Thirdparty source files
+if (env["libogg"] != "system"): # builtin
+ thirdparty_dir = "#thirdparty/libogg/"
+ thirdparty_libogg_sources = [
+ "bitwise.c",
+ "framing.c",
+ ]
+ thirdparty_libogg_sources = [thirdparty_dir + file for file in thirdparty_libogg_sources]
+
+ env_modules.add_source_files(env.modules_sources, thirdparty_libogg_sources)
+ env_modules.Append(CPPPATH = [thirdparty_dir])
+
+# Godot source files
+env_modules.add_source_files(env.modules_sources, "*.cpp")
+
+Export('env_modules')
+Export('env')