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author | Rémi Verschelde <rverschelde@gmail.com> | 2016-10-12 20:37:38 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2016-10-15 11:50:40 +0200 |
commit | d9a291f6411f2e571c181da0ac89f550ba73f681 (patch) | |
tree | a560b8263d9ab896a05087eb20d5eeefdeb89969 /modules/ogg/SCsub | |
parent | ee3cf211c6fd4d1e30617467cdbbe945798a68b3 (diff) |
ogg/vorbis/opus: Make them modules and unbundle thirdparty libs
Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.
TODO: Fix the platform/ stuff for opus.
Diffstat (limited to 'modules/ogg/SCsub')
-rw-r--r-- | modules/ogg/SCsub | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/modules/ogg/SCsub b/modules/ogg/SCsub new file mode 100644 index 0000000000..42d593f88e --- /dev/null +++ b/modules/ogg/SCsub @@ -0,0 +1,20 @@ +Import('env') +Import('env_modules') + +# Thirdparty source files +if (env["libogg"] != "system"): # builtin + thirdparty_dir = "#thirdparty/libogg/" + thirdparty_libogg_sources = [ + "bitwise.c", + "framing.c", + ] + thirdparty_libogg_sources = [thirdparty_dir + file for file in thirdparty_libogg_sources] + + env_modules.add_source_files(env.modules_sources, thirdparty_libogg_sources) + env_modules.Append(CPPPATH = [thirdparty_dir]) + +# Godot source files +env_modules.add_source_files(env.modules_sources, "*.cpp") + +Export('env_modules') +Export('env') |