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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-07 08:51:10 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-07 08:51:10 +0200 |
commit | 5c5079b3984b9f25478aa1897fcf247a0a1d0639 (patch) | |
tree | b82c8e7afc122b59dcd921128af3d1c3c83dca52 /modules/multiplayer/scene_replication_state.cpp | |
parent | 351538239058a1ab517a9e98d1ef6b3a67c08288 (diff) | |
parent | dd26ecdd31c01ab02a64b589fa169dbba6c124d5 (diff) |
Merge pull request #65197 from Mickeon/rename-connect-one-shot
Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT
Diffstat (limited to 'modules/multiplayer/scene_replication_state.cpp')
-rw-r--r-- | modules/multiplayer/scene_replication_state.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/multiplayer/scene_replication_state.cpp b/modules/multiplayer/scene_replication_state.cpp index 25442bb7fa..fbcf0acadb 100644 --- a/modules/multiplayer/scene_replication_state.cpp +++ b/modules/multiplayer/scene_replication_state.cpp @@ -39,7 +39,7 @@ SceneReplicationState::TrackedNode &SceneReplicationState::_track(const ObjectID if (!tracked_nodes.has(p_id)) { tracked_nodes[p_id] = TrackedNode(p_id); Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id)); - node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack).bind(p_id), Node::CONNECT_ONESHOT); + node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack).bind(p_id), Node::CONNECT_ONE_SHOT); } return tracked_nodes[p_id]; } |