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authorRémi Verschelde <rverschelde@gmail.com>2022-09-07 08:51:10 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-07 08:51:10 +0200
commit5c5079b3984b9f25478aa1897fcf247a0a1d0639 (patch)
treeb82c8e7afc122b59dcd921128af3d1c3c83dca52 /modules/multiplayer/scene_replication_state.cpp
parent351538239058a1ab517a9e98d1ef6b3a67c08288 (diff)
parentdd26ecdd31c01ab02a64b589fa169dbba6c124d5 (diff)
Merge pull request #65197 from Mickeon/rename-connect-one-shot
Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT
Diffstat (limited to 'modules/multiplayer/scene_replication_state.cpp')
-rw-r--r--modules/multiplayer/scene_replication_state.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/multiplayer/scene_replication_state.cpp b/modules/multiplayer/scene_replication_state.cpp
index 25442bb7fa..fbcf0acadb 100644
--- a/modules/multiplayer/scene_replication_state.cpp
+++ b/modules/multiplayer/scene_replication_state.cpp
@@ -39,7 +39,7 @@ SceneReplicationState::TrackedNode &SceneReplicationState::_track(const ObjectID
if (!tracked_nodes.has(p_id)) {
tracked_nodes[p_id] = TrackedNode(p_id);
Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
- node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack).bind(p_id), Node::CONNECT_ONESHOT);
+ node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack).bind(p_id), Node::CONNECT_ONE_SHOT);
}
return tracked_nodes[p_id];
}