From dd26ecdd31c01ab02a64b589fa169dbba6c124d5 Mon Sep 17 00:00:00 2001 From: Micky Date: Thu, 1 Sep 2022 15:44:42 +0200 Subject: Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT For consistency. Every other exposed `one_shot` is spaced out like this. --- modules/multiplayer/scene_replication_state.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/multiplayer/scene_replication_state.cpp') diff --git a/modules/multiplayer/scene_replication_state.cpp b/modules/multiplayer/scene_replication_state.cpp index 25442bb7fa..fbcf0acadb 100644 --- a/modules/multiplayer/scene_replication_state.cpp +++ b/modules/multiplayer/scene_replication_state.cpp @@ -39,7 +39,7 @@ SceneReplicationState::TrackedNode &SceneReplicationState::_track(const ObjectID if (!tracked_nodes.has(p_id)) { tracked_nodes[p_id] = TrackedNode(p_id); Node *node = Object::cast_to(ObjectDB::get_instance(p_id)); - node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack).bind(p_id), Node::CONNECT_ONESHOT); + node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack).bind(p_id), Node::CONNECT_ONE_SHOT); } return tracked_nodes[p_id]; } -- cgit v1.2.3