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authorRémi Verschelde <rverschelde@gmail.com>2018-08-21 17:47:31 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-08-21 17:48:31 +0200
commit2969dffbe3dc8cc5fc45f284a935f177f79efab4 (patch)
tree642952237ce1a03ff0aa49fc89b02fa43df3f6e0 /modules/mono
parent238b70e2db7e376ce8b627bbba5770535270da30 (diff)
Deprecate incorrect Color::gray()
This average is not a proper approximation of a grayscale value, get_v() is better suited for that. If we want a real to_grayscale() conversion, it's somewhat more involved: https://en.wikipedia.org/wiki/Grayscale Remove the deprecated Gray() from C# bindings as it conflicts with new named color constants.
Diffstat (limited to 'modules/mono')
-rw-r--r--modules/mono/glue/cs_files/Color.cs5
1 files changed, 0 insertions, 5 deletions
diff --git a/modules/mono/glue/cs_files/Color.cs b/modules/mono/glue/cs_files/Color.cs
index 1195071bd3..49e04b333a 100644
--- a/modules/mono/glue/cs_files/Color.cs
+++ b/modules/mono/glue/cs_files/Color.cs
@@ -258,11 +258,6 @@ namespace Godot
return res;
}
- public float Gray()
- {
- return (r + g + b) / 3.0f;
- }
-
public Color Inverted()
{
return new Color(