From 2969dffbe3dc8cc5fc45f284a935f177f79efab4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 21 Aug 2018 17:47:31 +0200 Subject: Deprecate incorrect Color::gray() This average is not a proper approximation of a grayscale value, get_v() is better suited for that. If we want a real to_grayscale() conversion, it's somewhat more involved: https://en.wikipedia.org/wiki/Grayscale Remove the deprecated Gray() from C# bindings as it conflicts with new named color constants. --- modules/mono/glue/cs_files/Color.cs | 5 ----- 1 file changed, 5 deletions(-) (limited to 'modules/mono') diff --git a/modules/mono/glue/cs_files/Color.cs b/modules/mono/glue/cs_files/Color.cs index 1195071bd3..49e04b333a 100644 --- a/modules/mono/glue/cs_files/Color.cs +++ b/modules/mono/glue/cs_files/Color.cs @@ -258,11 +258,6 @@ namespace Godot return res; } - public float Gray() - { - return (r + g + b) / 3.0f; - } - public Color Inverted() { return new Color( -- cgit v1.2.3