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authorHeikki Simojoki <heikki.simojoki@gmail.com>2019-12-23 17:38:33 +0200
committerAaron Franke <arnfranke@yahoo.com>2021-05-29 11:24:57 -0400
commit09a905ca8066c86951b23023a9e1950f277ae8f4 (patch)
tree8dd07afa6032e2cbd7349a94251676bd15500f63 /modules/mono/godotsharp_dirs.cpp
parentb63f9b59615a4a63f1a45564d78243a2929c3c03 (diff)
Increase String::num default decimal precision
Fixes #34541 Renamed MAX_DIGITS to MAX_DECIMALS, since it only changes the amount of digits after the decimal point. Increased MAX_DECIMALS to 32, and made String::num use MAX_DECIMALS consistently. If -1 is passed as decimal precision to String::num, it now gets changed to the correct precision based on the number's magnitude, instead of using printf default(which is 6) String::num_real also calculates the correct precision now. Also made the types used in floating-point math more consistent in a few places.
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