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authorMarcus Elg <marcusaccounts@yahoo.se>2020-05-10 09:00:10 +0200
committerMarcus Elg <marcusaccounts@yahoo.se>2020-05-10 12:12:51 +0200
commitec7b481170dcd6a7b4cf0e6c1221e204ff7945f3 (patch)
treebd054639c909ab4ea6c855e70ddc3b25ee2f50b0 /modules/mono/glue
parentff5dfcdf68c20590bf123ade75ca06ed58276372 (diff)
Renamed plane's d to distance
Diffstat (limited to 'modules/mono/glue')
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs46
1 files changed, 23 insertions, 23 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
index 885845e3a4..55a83642fd 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
@@ -56,29 +56,29 @@ namespace Godot
}
}
- public real_t D { get; set; }
+ public real_t Distance { get; set; }
public Vector3 Center
{
get
{
- return _normal * D;
+ return _normal * Distance;
}
}
public real_t DistanceTo(Vector3 point)
{
- return _normal.Dot(point) - D;
+ return _normal.Dot(point) - Distance;
}
public Vector3 GetAnyPoint()
{
- return _normal * D;
+ return _normal * Distance;
}
public bool HasPoint(Vector3 point, real_t epsilon = Mathf.Epsilon)
{
- real_t dist = _normal.Dot(point) - D;
+ real_t dist = _normal.Dot(point) - Distance;
return Mathf.Abs(dist) <= epsilon;
}
@@ -89,9 +89,9 @@ namespace Godot
if (Mathf.IsZeroApprox(denom))
return null;
- Vector3 result = b._normal.Cross(c._normal) * D +
- c._normal.Cross(_normal) * b.D +
- _normal.Cross(b._normal) * c.D;
+ Vector3 result = b._normal.Cross(c._normal) * Distance +
+ c._normal.Cross(_normal) * b.Distance +
+ _normal.Cross(b._normal) * c.Distance;
return result / denom;
}
@@ -103,7 +103,7 @@ namespace Godot
if (Mathf.IsZeroApprox(den))
return null;
- real_t dist = (_normal.Dot(from) - D) / den;
+ real_t dist = (_normal.Dot(from) - Distance) / den;
// This is a ray, before the emitting pos (from) does not exist
if (dist > Mathf.Epsilon)
@@ -120,7 +120,7 @@ namespace Godot
if (Mathf.IsZeroApprox(den))
return null;
- real_t dist = (_normal.Dot(begin) - D) / den;
+ real_t dist = (_normal.Dot(begin) - Distance) / den;
// Only allow dist to be in the range of 0 to 1, with tolerance.
if (dist < -Mathf.Epsilon || dist > 1.0f + Mathf.Epsilon)
@@ -131,7 +131,7 @@ namespace Godot
public bool IsPointOver(Vector3 point)
{
- return _normal.Dot(point) > D;
+ return _normal.Dot(point) > Distance;
}
public Plane Normalized()
@@ -141,7 +141,7 @@ namespace Godot
if (len == 0)
return new Plane(0, 0, 0, 0);
- return new Plane(_normal / len, D / len);
+ return new Plane(_normal / len, Distance / len);
}
public Vector3 Project(Vector3 point)
@@ -159,27 +159,27 @@ namespace Godot
public static Plane PlaneXY { get { return _planeXY; } }
// Constructors
- public Plane(real_t a, real_t b, real_t c, real_t d)
+ public Plane(real_t a, real_t b, real_t c, real_t distance)
{
_normal = new Vector3(a, b, c);
- this.D = d;
+ this.Distance = distance;
}
- public Plane(Vector3 normal, real_t d)
+ public Plane(Vector3 normal, real_t distance)
{
this._normal = normal;
- this.D = d;
+ this.Distance = distance;
}
public Plane(Vector3 v1, Vector3 v2, Vector3 v3)
{
_normal = (v1 - v3).Cross(v1 - v2);
_normal.Normalize();
- D = _normal.Dot(v1);
+ Distance = _normal.Dot(v1);
}
public static Plane operator -(Plane plane)
{
- return new Plane(-plane._normal, -plane.D);
+ return new Plane(-plane._normal, -plane.Distance);
}
public static bool operator ==(Plane left, Plane right)
@@ -204,17 +204,17 @@ namespace Godot
public bool Equals(Plane other)
{
- return _normal == other._normal && D == other.D;
+ return _normal == other._normal && Distance == other.Distance;
}
public bool IsEqualApprox(Plane other)
{
- return _normal.IsEqualApprox(other._normal) && Mathf.IsEqualApprox(D, other.D);
+ return _normal.IsEqualApprox(other._normal) && Mathf.IsEqualApprox(Distance, other.Distance);
}
public override int GetHashCode()
{
- return _normal.GetHashCode() ^ D.GetHashCode();
+ return _normal.GetHashCode() ^ Distance.GetHashCode();
}
public override string ToString()
@@ -222,7 +222,7 @@ namespace Godot
return String.Format("({0}, {1})", new object[]
{
_normal.ToString(),
- D.ToString()
+ Distance.ToString()
});
}
@@ -231,7 +231,7 @@ namespace Godot
return String.Format("({0}, {1})", new object[]
{
_normal.ToString(format),
- D.ToString(format)
+ Distance.ToString(format)
});
}
}