From ec7b481170dcd6a7b4cf0e6c1221e204ff7945f3 Mon Sep 17 00:00:00 2001 From: Marcus Elg Date: Sun, 10 May 2020 09:00:10 +0200 Subject: Renamed plane's d to distance --- .../mono/glue/GodotSharp/GodotSharp/Core/Plane.cs | 46 +++++++++++----------- 1 file changed, 23 insertions(+), 23 deletions(-) (limited to 'modules/mono/glue') diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs index 885845e3a4..55a83642fd 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs @@ -56,29 +56,29 @@ namespace Godot } } - public real_t D { get; set; } + public real_t Distance { get; set; } public Vector3 Center { get { - return _normal * D; + return _normal * Distance; } } public real_t DistanceTo(Vector3 point) { - return _normal.Dot(point) - D; + return _normal.Dot(point) - Distance; } public Vector3 GetAnyPoint() { - return _normal * D; + return _normal * Distance; } public bool HasPoint(Vector3 point, real_t epsilon = Mathf.Epsilon) { - real_t dist = _normal.Dot(point) - D; + real_t dist = _normal.Dot(point) - Distance; return Mathf.Abs(dist) <= epsilon; } @@ -89,9 +89,9 @@ namespace Godot if (Mathf.IsZeroApprox(denom)) return null; - Vector3 result = b._normal.Cross(c._normal) * D + - c._normal.Cross(_normal) * b.D + - _normal.Cross(b._normal) * c.D; + Vector3 result = b._normal.Cross(c._normal) * Distance + + c._normal.Cross(_normal) * b.Distance + + _normal.Cross(b._normal) * c.Distance; return result / denom; } @@ -103,7 +103,7 @@ namespace Godot if (Mathf.IsZeroApprox(den)) return null; - real_t dist = (_normal.Dot(from) - D) / den; + real_t dist = (_normal.Dot(from) - Distance) / den; // This is a ray, before the emitting pos (from) does not exist if (dist > Mathf.Epsilon) @@ -120,7 +120,7 @@ namespace Godot if (Mathf.IsZeroApprox(den)) return null; - real_t dist = (_normal.Dot(begin) - D) / den; + real_t dist = (_normal.Dot(begin) - Distance) / den; // Only allow dist to be in the range of 0 to 1, with tolerance. if (dist < -Mathf.Epsilon || dist > 1.0f + Mathf.Epsilon) @@ -131,7 +131,7 @@ namespace Godot public bool IsPointOver(Vector3 point) { - return _normal.Dot(point) > D; + return _normal.Dot(point) > Distance; } public Plane Normalized() @@ -141,7 +141,7 @@ namespace Godot if (len == 0) return new Plane(0, 0, 0, 0); - return new Plane(_normal / len, D / len); + return new Plane(_normal / len, Distance / len); } public Vector3 Project(Vector3 point) @@ -159,27 +159,27 @@ namespace Godot public static Plane PlaneXY { get { return _planeXY; } } // Constructors - public Plane(real_t a, real_t b, real_t c, real_t d) + public Plane(real_t a, real_t b, real_t c, real_t distance) { _normal = new Vector3(a, b, c); - this.D = d; + this.Distance = distance; } - public Plane(Vector3 normal, real_t d) + public Plane(Vector3 normal, real_t distance) { this._normal = normal; - this.D = d; + this.Distance = distance; } public Plane(Vector3 v1, Vector3 v2, Vector3 v3) { _normal = (v1 - v3).Cross(v1 - v2); _normal.Normalize(); - D = _normal.Dot(v1); + Distance = _normal.Dot(v1); } public static Plane operator -(Plane plane) { - return new Plane(-plane._normal, -plane.D); + return new Plane(-plane._normal, -plane.Distance); } public static bool operator ==(Plane left, Plane right) @@ -204,17 +204,17 @@ namespace Godot public bool Equals(Plane other) { - return _normal == other._normal && D == other.D; + return _normal == other._normal && Distance == other.Distance; } public bool IsEqualApprox(Plane other) { - return _normal.IsEqualApprox(other._normal) && Mathf.IsEqualApprox(D, other.D); + return _normal.IsEqualApprox(other._normal) && Mathf.IsEqualApprox(Distance, other.Distance); } public override int GetHashCode() { - return _normal.GetHashCode() ^ D.GetHashCode(); + return _normal.GetHashCode() ^ Distance.GetHashCode(); } public override string ToString() @@ -222,7 +222,7 @@ namespace Godot return String.Format("({0}, {1})", new object[] { _normal.ToString(), - D.ToString() + Distance.ToString() }); } @@ -231,7 +231,7 @@ namespace Godot return String.Format("({0}, {1})", new object[] { _normal.ToString(format), - D.ToString(format) + Distance.ToString(format) }); } } -- cgit v1.2.3