summaryrefslogtreecommitdiff
path: root/modules/mono/editor
diff options
context:
space:
mode:
authorGrzegorz Puławski <31245410+pulawskig@users.noreply.github.com>2021-06-23 16:07:23 +0200
committerGrzegorz Puławski <31245410+pulawskig@users.noreply.github.com>2021-06-23 16:07:23 +0200
commitfa82727f5bc0f43d4ea8c5bb07076eccd13e6d4e (patch)
treeba1214af663f19325283a7741a68882231b65236 /modules/mono/editor
parente55be041d80b6d3c5087e5a3b73ca1ebb03bdea8 (diff)
Fixing mono build after instance() -> instanciate() name change
Diffstat (limited to 'modules/mono/editor')
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
index 21fe2706b2..451ce39f5c 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
@@ -114,12 +114,12 @@ namespace GodotTools.Ides
if (Utils.OS.IsMacOS && editorId == ExternalEditorId.VisualStudioForMac)
{
vsForMacInstance = (vsForMacInstance?.IsDisposed ?? true ? null : vsForMacInstance) ??
- new MonoDevelop.Instantiate(solutionPath, MonoDevelop.EditorId.VisualStudioForMac);
+ new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.VisualStudioForMac);
return vsForMacInstance;
}
monoDevelInstance = (monoDevelInstance?.IsDisposed ?? true ? null : monoDevelInstance) ??
- new MonoDevelop.Instantiate(solutionPath, MonoDevelop.EditorId.MonoDevelop);
+ new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.MonoDevelop);
return monoDevelInstance;
}