diff options
author | Almighty Laxz <almightylaxz@pm.me> | 2022-09-03 02:38:40 +0930 |
---|---|---|
committer | Almighty Laxz <almightylaxz@pm.me> | 2022-09-04 04:02:39 +0930 |
commit | c71b78bbb8713c237b586231c7c6cb313320528d (patch) | |
tree | bebe543fb6aa666a35b17a48608c7f166f101b5d /modules/mono/editor | |
parent | 654a31df062b58b3b534e790b2b4a4cc0762f6a4 (diff) |
Add float arg to build_assemblies.py
Diffstat (limited to 'modules/mono/editor')
-rw-r--r-- | modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props | 2 | ||||
-rw-r--r-- | modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props index 59ce1da17b..0459257106 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props @@ -62,7 +62,7 @@ </PropertyGroup> <PropertyGroup> - <GodotRealTIsDouble Condition=" '$(GodotRealTIsDouble)' == '' ">false</GodotRealTIsDouble> + <GodotFloat64 Condition=" '$(GodotFloat64)' == '' ">false</GodotFloat64> </PropertyGroup> <!-- Godot DefineConstants. --> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets index aad4ea4553..bff9760b32 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets @@ -10,9 +10,9 @@ <!-- Define constant to determine whether the real_t type in Godot is double precision or not. By default this is false, like the official Godot builds. If someone is using a custom - Godot build where real_t is double, they can override the GodotRealTIsDouble property. + Godot build where real_t is double, they can override the GodotFloat64 property. --> - <DefineConstants Condition=" '$(GodotRealTIsDouble)' == 'true' ">GODOT_REAL_T_IS_DOUBLE;$(DefineConstants)</DefineConstants> + <DefineConstants Condition=" '$(GodotFloat64)' == 'true' ">GODOT_REAL_T_IS_DOUBLE;$(DefineConstants)</DefineConstants> </PropertyGroup> <!-- C# source generators --> |