diff options
author | Raul Santos <raulsntos@gmail.com> | 2022-11-24 01:04:15 +0100 |
---|---|---|
committer | Raul Santos <raulsntos@gmail.com> | 2022-11-26 01:13:16 +0100 |
commit | b9e1ca1e8613bf4842a16247d461edf7ff4e3d5d (patch) | |
tree | 15403ef4854e0943bf192896610b1b4cf49e95f9 /modules/mono/editor | |
parent | 5923df92346d65c52ceaf651ea1aaa5ce20e875f (diff) |
C#: Add `global::` namespace to generated source
Adds `global::` to the fully qualified types in source generators to
prevent ambiguity.
Diffstat (limited to 'modules/mono/editor')
9 files changed, 74 insertions, 67 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs index e28788ec0b..4eed2d7b7b 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs @@ -14,7 +14,7 @@ namespace Godot.SourceGenerators { string message = "Missing partial modifier on declaration of type '" + - $"{symbol.FullQualifiedName()}' which is a subclass of '{GodotClasses.Object}'"; + $"{symbol.FullQualifiedNameOmitGlobal()}' which is a subclass of '{GodotClasses.Object}'"; string description = $"{message}. Subclasses of '{GodotClasses.Object}' " + "must be declared with the partial modifier."; @@ -41,7 +41,7 @@ namespace Godot.SourceGenerators .GetDeclaredSymbol(outerTypeDeclSyntax); string fullQualifiedName = outerSymbol is INamedTypeSymbol namedTypeSymbol ? - namedTypeSymbol.FullQualifiedName() : + namedTypeSymbol.FullQualifiedNameOmitGlobal() : "type not found"; string message = diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs index 9e3add4262..7008fb638f 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs @@ -149,13 +149,6 @@ namespace Godot.SourceGenerators }; } - private static SymbolDisplayFormat FullyQualifiedFormatOmitGlobal { get; } = - SymbolDisplayFormat.FullyQualifiedFormat - .WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Omitted); - - public static string FullQualifiedName(this ITypeSymbol symbol) - => symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatOmitGlobal); - public static string NameWithTypeParameters(this INamedTypeSymbol symbol) { return symbol.IsGenericType ? @@ -163,25 +156,39 @@ namespace Godot.SourceGenerators symbol.Name; } - public static string FullQualifiedName(this INamespaceSymbol namespaceSymbol) + private static SymbolDisplayFormat FullyQualifiedFormatOmitGlobal { get; } = + SymbolDisplayFormat.FullyQualifiedFormat + .WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Omitted); + + private static SymbolDisplayFormat FullyQualifiedFormatIncludeGlobal { get; } = + SymbolDisplayFormat.FullyQualifiedFormat + .WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Included); + + public static string FullQualifiedNameOmitGlobal(this ITypeSymbol symbol) + => symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatOmitGlobal); + + public static string FullQualifiedNameOmitGlobal(this INamespaceSymbol namespaceSymbol) => namespaceSymbol.ToDisplayString(FullyQualifiedFormatOmitGlobal); - public static string FullQualifiedName(this ISymbol symbol) - => symbol.ToDisplayString(FullyQualifiedFormatOmitGlobal); + public static string FullQualifiedNameIncludeGlobal(this ITypeSymbol symbol) + => symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatIncludeGlobal); + + public static string FullQualifiedNameIncludeGlobal(this INamespaceSymbol namespaceSymbol) + => namespaceSymbol.ToDisplayString(FullyQualifiedFormatIncludeGlobal); public static string FullQualifiedSyntax(this SyntaxNode node, SemanticModel sm) { StringBuilder sb = new(); - FullQualifiedSyntax_(node, sm, sb, true); + FullQualifiedSyntax(node, sm, sb, true); return sb.ToString(); } - private static void FullQualifiedSyntax_(SyntaxNode node, SemanticModel sm, StringBuilder sb, bool isFirstNode) + private static void FullQualifiedSyntax(SyntaxNode node, SemanticModel sm, StringBuilder sb, bool isFirstNode) { if (node is NameSyntax ns && isFirstNode) { SymbolInfo nameInfo = sm.GetSymbolInfo(ns); - sb.Append(nameInfo.Symbol?.FullQualifiedName() ?? ns.ToString()); + sb.Append(nameInfo.Symbol?.ToDisplayString(FullyQualifiedFormatIncludeGlobal) ?? ns.ToString()); return; } @@ -195,7 +202,7 @@ namespace Godot.SourceGenerators if (child.IsNode) { - FullQualifiedSyntax_(child.AsNode()!, sm, sb, isFirstNode: innerIsFirstNode); + FullQualifiedSyntax(child.AsNode()!, sm, sb, isFirstNode: innerIsFirstNode); innerIsFirstNode = false; } else diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs index bd40675fd3..4fdd40f638 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs @@ -220,7 +220,7 @@ namespace Godot.SourceGenerators _ => null }; case "Collections" - when type.ContainingNamespace?.FullQualifiedName() == "Godot.Collections": + when type.ContainingNamespace?.FullQualifiedNameOmitGlobal() == "Godot.Collections": return type switch { { Name: "Dictionary" } => @@ -367,7 +367,7 @@ namespace Godot.SourceGenerators MarshalType.SignalInfo => source.Append(VariantUtils, ".ConvertToSignalInfo(", inputExpr, ")"), MarshalType.Enum => - source.Append("(", typeSymbol.FullQualifiedName(), + source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(), ")", VariantUtils, ".ConvertToInt32(", inputExpr, ")"), MarshalType.ByteArray => source.Append(VariantUtils, ".ConvertAsPackedByteArrayToSystemArray(", inputExpr, ")"), @@ -389,7 +389,7 @@ namespace Godot.SourceGenerators source.Append(VariantUtils, ".ConvertAsPackedColorArrayToSystemArray(", inputExpr, ")"), MarshalType.GodotObjectOrDerivedArray => source.Append(VariantUtils, ".ConvertToSystemArrayOfGodotObject<", - ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedName(), ">(", inputExpr, ")"), + ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"), MarshalType.SystemArrayOfStringName => source.Append(VariantUtils, ".ConvertToSystemArrayOfStringName(", inputExpr, ")"), MarshalType.SystemArrayOfNodePath => @@ -399,7 +399,7 @@ namespace Godot.SourceGenerators MarshalType.Variant => source.Append("global::Godot.Variant.CreateCopyingBorrowed(", inputExpr, ")"), MarshalType.GodotObjectOrDerived => - source.Append("(", typeSymbol.FullQualifiedName(), + source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(), ")", VariantUtils, ".ConvertToGodotObject(", inputExpr, ")"), MarshalType.StringName => source.Append(VariantUtils, ".ConvertToStringNameObject(", inputExpr, ")"), @@ -413,11 +413,11 @@ namespace Godot.SourceGenerators source.Append(VariantUtils, ".ConvertToArrayObject(", inputExpr, ")"), MarshalType.GodotGenericDictionary => source.Append(VariantUtils, ".ConvertToDictionaryObject<", - ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ", - ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">(", inputExpr, ")"), + ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ", + ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"), MarshalType.GodotGenericArray => source.Append(VariantUtils, ".ConvertToArrayObject<", - ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">(", inputExpr, ")"), + ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"), _ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType, "Received unexpected marshal type") }; @@ -578,7 +578,7 @@ namespace Godot.SourceGenerators MarshalType.Callable => source.Append(inputExpr, ".AsCallable()"), MarshalType.SignalInfo => source.Append(inputExpr, ".AsSignalInfo()"), MarshalType.Enum => - source.Append("(", typeSymbol.FullQualifiedName(), ")", inputExpr, ".AsInt64()"), + source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(), ")", inputExpr, ".AsInt64()"), MarshalType.ByteArray => source.Append(inputExpr, ".AsByteArray()"), MarshalType.Int32Array => source.Append(inputExpr, ".AsInt32Array()"), MarshalType.Int64Array => source.Append(inputExpr, ".AsInt64Array()"), @@ -589,23 +589,23 @@ namespace Godot.SourceGenerators MarshalType.Vector3Array => source.Append(inputExpr, ".AsVector3Array()"), MarshalType.ColorArray => source.Append(inputExpr, ".AsColorArray()"), MarshalType.GodotObjectOrDerivedArray => source.Append(inputExpr, ".AsGodotObjectArray<", - ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedName(), ">()"), + ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedNameIncludeGlobal(), ">()"), MarshalType.SystemArrayOfStringName => source.Append(inputExpr, ".AsSystemArrayOfStringName()"), MarshalType.SystemArrayOfNodePath => source.Append(inputExpr, ".AsSystemArrayOfNodePath()"), MarshalType.SystemArrayOfRID => source.Append(inputExpr, ".AsSystemArrayOfRID()"), MarshalType.Variant => source.Append(inputExpr), MarshalType.GodotObjectOrDerived => source.Append("(", - typeSymbol.FullQualifiedName(), ")", inputExpr, ".AsGodotObject()"), + typeSymbol.FullQualifiedNameIncludeGlobal(), ")", inputExpr, ".AsGodotObject()"), MarshalType.StringName => source.Append(inputExpr, ".AsStringName()"), MarshalType.NodePath => source.Append(inputExpr, ".AsNodePath()"), MarshalType.RID => source.Append(inputExpr, ".AsRID()"), MarshalType.GodotDictionary => source.Append(inputExpr, ".AsGodotDictionary()"), MarshalType.GodotArray => source.Append(inputExpr, ".AsGodotArray()"), MarshalType.GodotGenericDictionary => source.Append(inputExpr, ".AsGodotDictionary<", - ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ", - ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">()"), + ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ", + ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">()"), MarshalType.GodotGenericArray => source.Append(inputExpr, ".AsGodotArray<", - ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">()"), + ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">()"), _ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType, "Received unexpected marshal type") }; diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs index d5d80df643..2f51018293 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs @@ -80,13 +80,13 @@ namespace Godot.SourceGenerators { INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace; string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ? - namespaceSymbol.FullQualifiedName() : + namespaceSymbol.FullQualifiedNameOmitGlobal() : string.Empty; bool hasNamespace = classNs.Length != 0; bool isInnerClass = symbol.ContainingType != null; - string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() + string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint() + "_ScriptMethods.generated"; var source = new StringBuilder(); @@ -135,7 +135,7 @@ namespace Godot.SourceGenerators source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n"); - source.Append($" public new class MethodName : {symbol.BaseType.FullQualifiedName()}.MethodName {{\n"); + source.Append($" public new class MethodName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.MethodName {{\n"); // Generate cached StringNames for methods and properties, for fast lookup @@ -146,7 +146,7 @@ namespace Godot.SourceGenerators foreach (string methodName in distinctMethodNames) { - source.Append(" public new static readonly StringName "); + source.Append(" public new static readonly global::Godot.StringName "); source.Append(methodName); source.Append(" = \""); source.Append(methodName); @@ -159,7 +159,7 @@ namespace Godot.SourceGenerators if (godotClassMethods.Length > 0) { - const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>"; + const string listType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>"; source.Append(" internal new static ") .Append(listType) @@ -248,7 +248,7 @@ namespace Godot.SourceGenerators AppendPropertyInfo(source, methodInfo.ReturnVal); - source.Append(", flags: (Godot.MethodFlags)") + source.Append(", flags: (global::Godot.MethodFlags)") .Append((int)methodInfo.Flags) .Append(", arguments: "); @@ -276,15 +276,15 @@ namespace Godot.SourceGenerators private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo) { - source.Append("new(type: (Godot.Variant.Type)") + source.Append("new(type: (global::Godot.Variant.Type)") .Append((int)propertyInfo.Type) .Append(", name: \"") .Append(propertyInfo.Name) - .Append("\", hint: (Godot.PropertyHint)") + .Append("\", hint: (global::Godot.PropertyHint)") .Append((int)propertyInfo.Hint) .Append(", hintString: \"") .Append(propertyInfo.HintString) - .Append("\", usage: (Godot.PropertyUsageFlags)") + .Append("\", usage: (global::Godot.PropertyUsageFlags)") .Append((int)propertyInfo.Usage) .Append(", exported: ") .Append(propertyInfo.Exported ? "true" : "false") diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs index ccfb405d26..fb32f6192f 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs @@ -92,11 +92,11 @@ namespace Godot.SourceGenerators INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace; string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ? - namespaceSymbol.FullQualifiedName() : + namespaceSymbol.FullQualifiedNameOmitGlobal() : string.Empty; bool hasNamespace = classNs.Length != 0; - string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() + string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint() + "_ScriptPath.generated"; var source = new StringBuilder(); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs index 1198c633d9..5dd079bb17 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs @@ -66,13 +66,13 @@ namespace Godot.SourceGenerators { INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace; string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ? - namespaceSymbol.FullQualifiedName() : + namespaceSymbol.FullQualifiedNameOmitGlobal() : string.Empty; bool hasNamespace = classNs.Length != 0; bool isInnerClass = symbol.ContainingType != null; - string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() + string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint() + "_ScriptProperties.generated"; var source = new StringBuilder(); @@ -124,14 +124,14 @@ namespace Godot.SourceGenerators source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n"); - source.Append($" public new class PropertyName : {symbol.BaseType.FullQualifiedName()}.PropertyName {{\n"); + source.Append($" public new class PropertyName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.PropertyName {{\n"); // Generate cached StringNames for methods and properties, for fast lookup foreach (var property in godotClassProperties) { string propertyName = property.PropertySymbol.Name; - source.Append(" public new static readonly StringName "); + source.Append(" public new static readonly global::Godot.StringName "); source.Append(propertyName); source.Append(" = \""); source.Append(propertyName); @@ -141,7 +141,7 @@ namespace Godot.SourceGenerators foreach (var field in godotClassFields) { string fieldName = field.FieldSymbol.Name; - source.Append(" public new static readonly StringName "); + source.Append(" public new static readonly global::Godot.StringName "); source.Append(fieldName); source.Append(" = \""); source.Append(fieldName); @@ -216,7 +216,7 @@ namespace Godot.SourceGenerators // Generate GetGodotPropertyList - string dictionaryType = "System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>"; + string dictionaryType = "global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>"; source.Append(" internal new static ") .Append(dictionaryType) @@ -340,15 +340,15 @@ namespace Godot.SourceGenerators private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo) { - source.Append(" properties.Add(new(type: (Godot.Variant.Type)") + source.Append(" properties.Add(new(type: (global::Godot.Variant.Type)") .Append((int)propertyInfo.Type) .Append(", name: PropertyName.") .Append(propertyInfo.Name) - .Append(", hint: (Godot.PropertyHint)") + .Append(", hint: (global::Godot.PropertyHint)") .Append((int)propertyInfo.Hint) .Append(", hintString: \"") .Append(propertyInfo.HintString) - .Append("\", usage: (Godot.PropertyUsageFlags)") + .Append("\", usage: (global::Godot.PropertyUsageFlags)") .Append((int)propertyInfo.Usage) .Append(", exported: ") .Append(propertyInfo.Exported ? "true" : "false") diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs index 9a18ba3ab2..3d0055759e 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs @@ -66,13 +66,13 @@ namespace Godot.SourceGenerators { INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace; string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ? - namespaceSymbol.FullQualifiedName() : + namespaceSymbol.FullQualifiedNameOmitGlobal() : string.Empty; bool hasNamespace = classNs.Length != 0; bool isInnerClass = symbol.ContainingType != null; - string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() + string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint() + "_ScriptPropertyDefVal.generated"; var source = new StringBuilder(); @@ -249,7 +249,7 @@ namespace Godot.SourceGenerators string defaultValueLocalName = string.Concat("__", exportedMember.Name, "_default_value"); source.Append(" "); - source.Append(exportedMember.TypeSymbol.FullQualifiedName()); + source.Append(exportedMember.TypeSymbol.FullQualifiedNameIncludeGlobal()); source.Append(" "); source.Append(defaultValueLocalName); source.Append(" = "); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs index 11e0a6fa21..ed877cbd17 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs @@ -66,13 +66,13 @@ namespace Godot.SourceGenerators { INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace; string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ? - namespaceSymbol.FullQualifiedName() : + namespaceSymbol.FullQualifiedNameOmitGlobal() : string.Empty; bool hasNamespace = classNs.Length != 0; bool isInnerClass = symbol.ContainingType != null; - string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() + string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint() + "_ScriptSerialization.generated"; var source = new StringBuilder(); @@ -241,7 +241,7 @@ namespace Godot.SourceGenerators foreach (var signalDelegate in godotSignalDelegates) { string signalName = signalDelegate.Name; - string signalDelegateQualifiedName = signalDelegate.DelegateSymbol.FullQualifiedName(); + string signalDelegateQualifiedName = signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal(); source.Append(" if (info.TryGetSignalEventDelegate<") .Append(signalDelegateQualifiedName) diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs index 50196b84f0..119cc9d4f0 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs @@ -75,13 +75,13 @@ namespace Godot.SourceGenerators { INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace; string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ? - namespaceSymbol.FullQualifiedName() : + namespaceSymbol.FullQualifiedNameOmitGlobal() : string.Empty; bool hasNamespace = classNs.Length != 0; bool isInnerClass = symbol.ContainingType != null; - string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() + string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint() + "_ScriptSignals.generated"; var source = new StringBuilder(); @@ -176,14 +176,14 @@ namespace Godot.SourceGenerators source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n"); - source.Append($" public new class SignalName : {symbol.BaseType.FullQualifiedName()}.SignalName {{\n"); + source.Append($" public new class SignalName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.SignalName {{\n"); // Generate cached StringNames for methods and properties, for fast lookup foreach (var signalDelegate in godotSignalDelegates) { string signalName = signalDelegate.Name; - source.Append(" public new static readonly StringName "); + source.Append(" public new static readonly global::Godot.StringName "); source.Append(signalName); source.Append(" = \""); source.Append(signalName); @@ -196,7 +196,7 @@ namespace Godot.SourceGenerators if (godotSignalDelegates.Count > 0) { - const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>"; + const string listType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>"; source.Append(" internal new static ") .Append(listType) @@ -231,15 +231,15 @@ namespace Godot.SourceGenerators // as it doesn't emit the signal, only the event delegates. This can confuse users. // Maybe we should directly connect the delegates, as we do with native signals? source.Append(" private ") - .Append(signalDelegate.DelegateSymbol.FullQualifiedName()) + .Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()) .Append(" backing_") .Append(signalName) .Append(";\n"); - source.Append($" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedName()}\"/>\n"); + source.Append($" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()}\"/>\n"); source.Append(" public event ") - .Append(signalDelegate.DelegateSymbol.FullQualifiedName()) + .Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()) .Append(" ") .Append(signalName) .Append(" {\n") @@ -300,7 +300,7 @@ namespace Godot.SourceGenerators AppendPropertyInfo(source, methodInfo.ReturnVal); - source.Append(", flags: (Godot.MethodFlags)") + source.Append(", flags: (global::Godot.MethodFlags)") .Append((int)methodInfo.Flags) .Append(", arguments: "); @@ -328,15 +328,15 @@ namespace Godot.SourceGenerators private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo) { - source.Append("new(type: (Godot.Variant.Type)") + source.Append("new(type: (global::Godot.Variant.Type)") .Append((int)propertyInfo.Type) .Append(", name: \"") .Append(propertyInfo.Name) - .Append("\", hint: (Godot.PropertyHint)") + .Append("\", hint: (global::Godot.PropertyHint)") .Append((int)propertyInfo.Hint) .Append(", hintString: \"") .Append(propertyInfo.HintString) - .Append("\", usage: (Godot.PropertyUsageFlags)") + .Append("\", usage: (global::Godot.PropertyUsageFlags)") .Append((int)propertyInfo.Usage) .Append(", exported: ") .Append(propertyInfo.Exported ? "true" : "false") |