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authorRémi Verschelde <rverschelde@gmail.com>2018-10-05 16:24:21 +0200
committerGitHub <noreply@github.com>2018-10-05 16:24:21 +0200
commitaa85b7ed62b09f4663fe4c88fdecd82db59a9d0f (patch)
tree264dd6d647c3e5bb94c9083e73f46307d101bb19 /modules/mono/editor
parent3bcab46ea513aea363951ec7301e80e262408970 (diff)
parentd7ece43b74cb809b3a97d370bf1773e7547b1ec7 (diff)
Merge pull request #22688 from neikeq/lotsofgoodies
Mono: Editor and export template dependencies and fixes
Diffstat (limited to 'modules/mono/editor')
-rw-r--r--modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs72
-rw-r--r--modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj1
-rw-r--r--modules/mono/editor/csharp_project.cpp8
-rw-r--r--modules/mono/editor/godotsharp_builds.cpp75
-rw-r--r--modules/mono/editor/godotsharp_editor.cpp1
-rw-r--r--modules/mono/editor/godotsharp_export.cpp146
-rw-r--r--modules/mono/editor/godotsharp_export.h4
7 files changed, 238 insertions, 69 deletions
diff --git a/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs b/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs
new file mode 100644
index 0000000000..9f0d562ef7
--- /dev/null
+++ b/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs
@@ -0,0 +1,72 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Runtime.CompilerServices;
+
+namespace GodotSharpTools.Editor
+{
+ public static class GodotSharpExport
+ {
+ public static void _ExportBegin(string[] features, bool debug, string path, int flags)
+ {
+ var featureSet = new HashSet<string>(features);
+
+ if (PlatformHasTemplateDir(featureSet))
+ {
+ string templateDirName = "data.mono";
+
+ if (featureSet.Contains("Windows"))
+ {
+ templateDirName += ".windows";
+ templateDirName += featureSet.Contains("64") ? ".64" : ".32";
+ }
+ else if (featureSet.Contains("X11"))
+ {
+ templateDirName += ".x11";
+ templateDirName += featureSet.Contains("64") ? ".64" : ".32";
+ }
+ else
+ {
+ throw new NotSupportedException("Target platform not supported");
+ }
+
+ templateDirName += debug ? ".debug" : ".release";
+
+ string templateDirPath = Path.Combine(GetTemplatesDir(), templateDirName);
+
+ if (!Directory.Exists(templateDirPath))
+ throw new FileNotFoundException("Data template directory not found");
+
+ string outputDir = new FileInfo(path).Directory.FullName;
+
+ string outputDataDir = Path.Combine(outputDir, GetDataDirName());
+
+ Directory.Delete(outputDataDir, recursive: true); // Clean first
+ Directory.CreateDirectory(outputDataDir);
+
+ foreach (string dir in Directory.GetDirectories(templateDirPath, "*", SearchOption.AllDirectories))
+ {
+ Directory.CreateDirectory(Path.Combine(outputDataDir, dir.Substring(templateDirPath.Length + 1)));
+ }
+
+ foreach (string file in Directory.GetFiles(templateDirPath, "*", SearchOption.AllDirectories))
+ {
+ File.Copy(file, Path.Combine(outputDataDir, file.Substring(templateDirPath.Length + 1)));
+ }
+ }
+ }
+
+ public static bool PlatformHasTemplateDir(HashSet<string> featureSet)
+ {
+ // OSX export templates are contained in a zip, so we place
+ // our custom template inside it and let Godot do the rest.
+ return !featureSet.Contains("OSX");
+ }
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ extern static string GetTemplatesDir();
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ extern static string GetDataDirName();
+ }
+}
diff --git a/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj b/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj
index 773e8196f7..fceb732426 100644
--- a/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj
+++ b/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj
@@ -41,6 +41,7 @@
<Compile Include="Project\ProjectUtils.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utils\OS.cs" />
+ <Compile Include="Editor\GodotSharpExport.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project> \ No newline at end of file
diff --git a/modules/mono/editor/csharp_project.cpp b/modules/mono/editor/csharp_project.cpp
index 4764cbe941..6f223b75a3 100644
--- a/modules/mono/editor/csharp_project.cpp
+++ b/modules/mono/editor/csharp_project.cpp
@@ -51,7 +51,7 @@ String generate_core_api_project(const String &p_dir, const Vector<String> &p_fi
MonoObject *ret = klass->get_method("GenCoreApiProject", 2)->invoke(NULL, args, &exc);
if (exc) {
- GDMonoUtils::debug_unhandled_exception(exc);
+ GDMonoUtils::debug_print_unhandled_exception(exc);
ERR_FAIL_V(String());
}
@@ -72,7 +72,7 @@ String generate_editor_api_project(const String &p_dir, const String &p_core_dll
MonoObject *ret = klass->get_method("GenEditorApiProject", 3)->invoke(NULL, args, &exc);
if (exc) {
- GDMonoUtils::debug_unhandled_exception(exc);
+ GDMonoUtils::debug_print_unhandled_exception(exc);
ERR_FAIL_V(String());
}
@@ -93,7 +93,7 @@ String generate_game_project(const String &p_dir, const String &p_name, const Ve
MonoObject *ret = klass->get_method("GenGameProject", 3)->invoke(NULL, args, &exc);
if (exc) {
- GDMonoUtils::debug_unhandled_exception(exc);
+ GDMonoUtils::debug_print_unhandled_exception(exc);
ERR_FAIL_V(String());
}
@@ -114,7 +114,7 @@ void add_item(const String &p_project_path, const String &p_item_type, const Str
klass->get_method("AddItemToProjectChecked", 3)->invoke(NULL, args, &exc);
if (exc) {
- GDMonoUtils::debug_unhandled_exception(exc);
+ GDMonoUtils::debug_print_unhandled_exception(exc);
ERR_FAIL();
}
}
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp
index d397814fa7..8fe6e46b60 100644
--- a/modules/mono/editor/godotsharp_builds.cpp
+++ b/modules/mono/editor/godotsharp_builds.cpp
@@ -249,6 +249,18 @@ bool GodotSharpBuilds::build_api_sln(const String &p_name, const String &p_api_s
bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name, APIAssembly::Type p_api_type) {
+ // Create destination directory if needed
+ if (!DirAccess::exists(p_dst_dir)) {
+ DirAccess *da = DirAccess::create_for_path(p_dst_dir);
+ Error err = da->make_dir_recursive(p_dst_dir);
+ memdelete(da);
+
+ if (err != OK) {
+ show_build_error_dialog("Failed to create destination directory for the API assemblies. Error: " + itos(err));
+ return false;
+ }
+ }
+
String assembly_file = p_assembly_name + ".dll";
String assembly_src = p_src_dir.plus_file(assembly_file);
String assembly_dst = p_dst_dir.plus_file(assembly_file);
@@ -296,9 +308,9 @@ bool GodotSharpBuilds::make_api_sln(APIAssembly::Type p_api_type) {
String api_name = p_api_type == APIAssembly::API_CORE ? API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME;
String api_build_config = "Release";
- EditorProgress pr("mono_build_release_" + api_name, "Building " + api_name + " solution...", 4);
+ EditorProgress pr("mono_build_release_" + api_name, "Building " + api_name + " solution...", 3);
- pr.step("Generating " + api_name + " solution");
+ pr.step("Generating " + api_name + " solution", 0);
String core_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir()
.plus_file(_api_folder_name(APIAssembly::API_CORE))
@@ -336,34 +348,19 @@ bool GodotSharpBuilds::make_api_sln(APIAssembly::Type p_api_type) {
}
}
- pr.step("Building " + api_name + " solution");
+ pr.step("Building " + api_name + " solution", 1);
if (!GodotSharpBuilds::build_api_sln(api_name, api_sln_dir, api_build_config))
return false;
- pr.step("Copying " + api_name + " assembly");
-
- String res_assemblies_dir = GodotSharpDirs::get_res_assemblies_dir();
-
- // Create assemblies directory if needed
- if (!DirAccess::exists(res_assemblies_dir)) {
- DirAccess *da = DirAccess::create_for_path(res_assemblies_dir);
- Error err = da->make_dir_recursive(res_assemblies_dir);
- memdelete(da);
-
- if (err != OK) {
- show_build_error_dialog("Failed to create assemblies directory. Error: " + itos(err));
- return false;
- }
- }
+ pr.step("Copying " + api_name + " assembly", 2);
// Copy the built assembly to the assemblies directory
String api_assembly_dir = api_sln_dir.plus_file("bin").plus_file(api_build_config);
+ String res_assemblies_dir = GodotSharpDirs::get_res_assemblies_dir();
if (!GodotSharpBuilds::copy_api_assembly(api_assembly_dir, res_assemblies_dir, api_name, p_api_type))
return false;
- pr.step("Done");
-
return true;
}
@@ -372,15 +369,39 @@ bool GodotSharpBuilds::build_project_blocking(const String &p_config) {
if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path()))
return true; // No solution to build
- if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_CORE))
- return false;
+ String editor_prebuilt_api_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir();
+ String res_assemblies_dir = GodotSharpDirs::get_res_assemblies_dir();
- if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_EDITOR))
- return false;
+ if (FileAccess::exists(editor_prebuilt_api_dir.plus_file(API_ASSEMBLY_NAME ".dll"))) {
+ EditorProgress pr("mono_copy_prebuilt_api_assemblies",
+ "Copying prebuilt " API_ASSEMBLY_NAME " assemblies...", 1);
+ pr.step("Copying " API_ASSEMBLY_NAME " assembly", 0);
- EditorProgress pr("mono_project_debug_build", "Building project solution...", 2);
+ if (!GodotSharpBuilds::copy_api_assembly(editor_prebuilt_api_dir, res_assemblies_dir,
+ API_ASSEMBLY_NAME, APIAssembly::API_CORE)) {
+ return false;
+ }
+ } else {
+ if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_CORE))
+ return false;
+ }
- pr.step("Building project solution");
+ if (DirAccess::exists(editor_prebuilt_api_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll"))) {
+ EditorProgress pr("mono_copy_prebuilt_api_assemblies",
+ "Copying prebuilt " EDITOR_API_ASSEMBLY_NAME " assemblies...", 1);
+ pr.step("Copying " EDITOR_API_ASSEMBLY_NAME " assembly", 0);
+
+ if (!GodotSharpBuilds::copy_api_assembly(editor_prebuilt_api_dir, res_assemblies_dir,
+ EDITOR_API_ASSEMBLY_NAME, APIAssembly::API_EDITOR)) {
+ return false;
+ }
+ } else {
+ if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_EDITOR))
+ return false;
+ }
+
+ EditorProgress pr("mono_project_debug_build", "Building project solution...", 1);
+ pr.step("Building project solution", 0);
MonoBuildInfo build_info(GodotSharpDirs::get_project_sln_path(), p_config);
if (!GodotSharpBuilds::get_singleton()->build(build_info)) {
@@ -388,8 +409,6 @@ bool GodotSharpBuilds::build_project_blocking(const String &p_config) {
return false;
}
- pr.step("Done");
-
return true;
}
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp
index 3ee38515bf..fca88a7164 100644
--- a/modules/mono/editor/godotsharp_editor.cpp
+++ b/modules/mono/editor/godotsharp_editor.cpp
@@ -197,6 +197,7 @@ void GodotSharpEditor::register_internal_calls() {
mono_add_internal_call("GodotSharpTools.Utils.OS::GetPlatformName", (void *)godot_icall_Utils_OS_GetPlatformName);
GodotSharpBuilds::register_internal_calls();
+ GodotSharpExport::register_internal_calls();
}
void GodotSharpEditor::show_error_dialog(const String &p_message, const String &p_title) {
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp
index cd09e6516a..933ede93dc 100644
--- a/modules/mono/editor/godotsharp_export.cpp
+++ b/modules/mono/editor/godotsharp_export.cpp
@@ -30,12 +30,37 @@
#include "godotsharp_export.h"
+#include "core/version.h"
+
#include "../csharp_script.h"
#include "../godotsharp_defs.h"
#include "../godotsharp_dirs.h"
+#include "../mono_gd/gd_mono_class.h"
+#include "../mono_gd/gd_mono_marshal.h"
#include "godotsharp_builds.h"
-void GodotSharpExport::_export_file(const String &p_path, const String &p_type, const Set<String> &p_features) {
+static MonoString *godot_icall_GodotSharpExport_GetTemplatesDir() {
+ String current_version = VERSION_FULL_CONFIG;
+ String templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(current_version);
+ return GDMonoMarshal::mono_string_from_godot(ProjectSettings::get_singleton()->globalize_path(templates_dir));
+}
+
+static MonoString *godot_icall_GodotSharpExport_GetDataDirName() {
+ String appname = ProjectSettings::get_singleton()->get("application/config/name");
+ String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
+ return GDMonoMarshal::mono_string_from_godot("data_" + appname_safe);
+}
+
+void GodotSharpExport::register_internal_calls() {
+ static bool registered = false;
+ ERR_FAIL_COND(registered);
+ registered = true;
+
+ mono_add_internal_call("GodotSharpTools.Editor.GodotSharpExport::GetTemplatesDir", (void *)godot_icall_GodotSharpExport_GetTemplatesDir);
+ mono_add_internal_call("GodotSharpTools.Editor.GodotSharpExport::GetDataDirName", (void *)godot_icall_GodotSharpExport_GetDataDirName);
+}
+
+void GodotSharpExport::_export_file(const String &p_path, const String &p_type, const Set<String> &) {
if (p_type != CSharpLanguage::get_singleton()->get_type())
return;
@@ -56,59 +81,78 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
// TODO right now there is no way to stop the export process with an error
ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
- ERR_FAIL_NULL(GDMono::get_singleton()->get_tools_domain());
+ ERR_FAIL_NULL(TOOLS_DOMAIN);
+ ERR_FAIL_NULL(GDMono::get_singleton()->get_editor_tools_assembly());
String build_config = p_debug ? "Debug" : "Release";
ERR_FAIL_COND(!GodotSharpBuilds::build_project_blocking(build_config));
- // Add API assemblies
-
- String core_api_dll_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(API_ASSEMBLY_NAME ".dll");
- ERR_FAIL_COND(!_add_assembly(core_api_dll_path, core_api_dll_path));
-
- String editor_api_dll_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
- ERR_FAIL_COND(!_add_assembly(editor_api_dll_path, editor_api_dll_path));
+ // Add dependency assemblies
- // Add project assembly
+ Map<String, String> dependencies;
String project_dll_name = ProjectSettings::get_singleton()->get("application/config/name");
if (project_dll_name.empty()) {
project_dll_name = "UnnamedProject";
}
- String project_dll_src_path = GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(build_config).plus_file(project_dll_name + ".dll");
- String project_dll_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(project_dll_name + ".dll");
- ERR_FAIL_COND(!_add_assembly(project_dll_src_path, project_dll_dst_path));
-
- // Add dependencies
-
- MonoDomain *prev_domain = mono_domain_get();
- MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.ProjectExportDomain");
+ String project_dll_src_dir = GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(build_config);
+ String project_dll_src_path = project_dll_src_dir.plus_file(project_dll_name + ".dll");
+ dependencies.insert(project_dll_name, project_dll_src_path);
- ERR_FAIL_COND(!export_domain);
- ERR_FAIL_COND(!mono_domain_set(export_domain, false));
+ {
+ MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.ProjectExportDomain");
+ ERR_FAIL_NULL(export_domain);
+ _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain);
- Map<String, String> dependencies;
- dependencies.insert("mscorlib", GDMono::get_singleton()->get_corlib_assembly()->get_path());
-
- GDMonoAssembly *scripts_assembly = GDMonoAssembly::load_from(project_dll_name, project_dll_src_path, /* refonly: */ true);
+ _GDMONO_SCOPE_DOMAIN_(export_domain);
- ERR_EXPLAIN("Cannot load refonly assembly: " + project_dll_name);
- ERR_FAIL_COND(!scripts_assembly);
+ GDMonoAssembly *scripts_assembly = NULL;
+ bool load_success = GDMono::get_singleton()->load_assembly_from(project_dll_name,
+ project_dll_src_dir, &scripts_assembly, /* refonly: */ true);
- Error depend_error = _get_assembly_dependencies(scripts_assembly, dependencies);
+ ERR_EXPLAIN("Cannot load refonly assembly: " + project_dll_name);
+ ERR_FAIL_COND(!load_success);
- GDMono::get_singleton()->finalize_and_unload_domain(export_domain);
- mono_domain_set(prev_domain, false);
-
- ERR_FAIL_COND(depend_error != OK);
+ Vector<String> search_dirs;
+ GDMonoAssembly::fill_search_dirs(search_dirs);
+ Error depend_error = _get_assembly_dependencies(scripts_assembly, search_dirs, dependencies);
+ ERR_FAIL_COND(depend_error != OK);
+ }
for (Map<String, String>::Element *E = dependencies.front(); E; E = E->next()) {
String depend_src_path = E->value();
String depend_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(depend_src_path.get_file());
ERR_FAIL_COND(!_add_assembly(depend_src_path, depend_dst_path));
}
+
+ // Mono specific export template extras (data dir)
+
+ GDMonoClass *export_class = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Editor", "GodotSharpExport");
+ ERR_FAIL_NULL(export_class);
+ GDMonoMethod *export_begin_method = export_class->get_method("_ExportBegin", 4);
+ ERR_FAIL_NULL(export_begin_method);
+
+ MonoArray *features = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(String), p_features.size());
+ int i = 0;
+ for (const Set<String>::Element *E = p_features.front(); E; E = E->next()) {
+ MonoString *boxed = GDMonoMarshal::mono_string_from_godot(E->get());
+ mono_array_set(features, MonoString *, i, boxed);
+ i++;
+ }
+
+ MonoBoolean debug = p_debug;
+ MonoString *path = GDMonoMarshal::mono_string_from_godot(p_path);
+ uint32_t flags = p_flags;
+ void *args[4] = { features, &debug, path, &flags };
+ MonoException *exc = NULL;
+ export_begin_method->invoke_raw(NULL, args, &exc);
+
+ if (exc) {
+ GDMonoUtils::debug_print_unhandled_exception(exc);
+ ERR_FAIL();
+ }
}
bool GodotSharpExport::_add_assembly(const String &p_src_path, const String &p_dst_path) {
@@ -125,7 +169,7 @@ bool GodotSharpExport::_add_assembly(const String &p_src_path, const String &p_d
return true;
}
-Error GodotSharpExport::_get_assembly_dependencies(GDMonoAssembly *p_assembly, Map<String, String> &r_dependencies) {
+Error GodotSharpExport::_get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Map<String, String> &r_dependencies) {
MonoImage *image = p_assembly->get_image();
@@ -134,18 +178,48 @@ Error GodotSharpExport::_get_assembly_dependencies(GDMonoAssembly *p_assembly, M
mono_assembly_get_assemblyref(image, i, ref_aname);
String ref_name = mono_assembly_name_get_name(ref_aname);
- if (ref_name == "mscorlib" || r_dependencies.find(ref_name))
+ if (r_dependencies.find(ref_name))
continue;
GDMonoAssembly *ref_assembly = NULL;
- if (!GDMono::get_singleton()->load_assembly(ref_name, ref_aname, &ref_assembly, /* refonly: */ true)) {
- ERR_EXPLAIN("Cannot load refonly assembly: " + ref_name);
+ String path;
+ bool has_extension = ref_name.ends_with(".dll") || ref_name.ends_with(".exe");
+
+ for (int i = 0; i < p_search_dirs.size(); i++) {
+ const String &search_dir = p_search_dirs[i];
+
+ if (has_extension) {
+ path = search_dir.plus_file(ref_name);
+ if (FileAccess::exists(path)) {
+ GDMono::get_singleton()->load_assembly_from(ref_name.get_basename(), search_dir, ref_aname, &ref_assembly, true);
+ if (ref_assembly != NULL)
+ break;
+ }
+ } else {
+ path = search_dir.plus_file(ref_name + ".dll");
+ if (FileAccess::exists(path)) {
+ GDMono::get_singleton()->load_assembly_from(ref_name, search_dir, ref_aname, &ref_assembly, true);
+ if (ref_assembly != NULL)
+ break;
+ }
+
+ path = search_dir.plus_file(ref_name + ".exe");
+ if (FileAccess::exists(path)) {
+ GDMono::get_singleton()->load_assembly_from(ref_name, search_dir, ref_aname, &ref_assembly, true);
+ if (ref_assembly != NULL)
+ break;
+ }
+ }
+ }
+
+ if (!ref_assembly) {
+ ERR_EXPLAIN("Cannot load assembly (refonly): " + ref_name);
ERR_FAIL_V(ERR_CANT_RESOLVE);
}
r_dependencies.insert(ref_name, ref_assembly->get_path());
- Error err = _get_assembly_dependencies(ref_assembly, r_dependencies);
+ Error err = _get_assembly_dependencies(ref_assembly, p_search_dirs, r_dependencies);
if (err != OK)
return err;
}
diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h
index b38db9660c..f007016578 100644
--- a/modules/mono/editor/godotsharp_export.h
+++ b/modules/mono/editor/godotsharp_export.h
@@ -43,13 +43,15 @@ class GodotSharpExport : public EditorExportPlugin {
bool _add_assembly(const String &p_src_path, const String &p_dst_path);
- Error _get_assembly_dependencies(GDMonoAssembly *p_assembly, Map<String, String> &r_dependencies);
+ Error _get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Map<String, String> &r_dependencies);
protected:
virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features);
virtual void _export_begin(const Set<String> &p_features, bool p_debug, const String &p_path, int p_flags);
public:
+ static void register_internal_calls();
+
GodotSharpExport();
~GodotSharpExport();
};