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authorIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-08-29 17:37:49 +0200
committerIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-08-29 17:37:56 +0200
commit8d9ff955b7a354951cba98a4f37a4f4a73a2775f (patch)
tree40f38c1652fdbec0e51c46642cb89158411d46b0 /modules/mono/editor
parentc7e4c802ffcea465f995c4f203ace1278f41286c (diff)
C#: Fix exported game crash because of uninitialized callbacks
This was a regression from 2c180f62d985194060f1a8d2070c130081177c90, where I forgot to update the source generator.
Diffstat (limited to 'modules/mono/editor')
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
index 54da6218f3..7ec3f88e5d 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
@@ -27,7 +27,8 @@ namespace GodotPlugins.Game
internal static partial class Main
{
[UnmanagedCallersOnly(EntryPoint = ""godotsharp_game_main_init"")]
- private static godot_bool InitializeFromGameProject(IntPtr godotDllHandle, IntPtr outManagedCallbacks)
+ private static godot_bool InitializeFromGameProject(IntPtr godotDllHandle, IntPtr outManagedCallbacks,
+ IntPtr unmanagedCallbacks, int unmanagedCallbacksSize)
{
try
{
@@ -37,6 +38,8 @@ namespace GodotPlugins.Game
NativeLibrary.SetDllImportResolver(coreApiAssembly, dllImportResolver);
+ NativeFuncs.Initialize(unmanagedCallbacks, unmanagedCallbacksSize);
+
ManagedCallbacks.Create(outManagedCallbacks);
ScriptManagerBridge.LookupScriptsInAssembly(typeof(GodotPlugins.Game.Main).Assembly);