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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2019-11-28 23:42:37 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2019-11-29 00:36:05 +0100
commit66de28eda8239e006c5d53debdea75f131b32f77 (patch)
tree2a2049727d84c173e7e0a924350ce2cdd15e01ee /modules/mono/editor
parent7735af7e768e16efb4b3b6de1c72c3dfb50c9412 (diff)
Mono/C#: Add option to export assemblies outside of PCK
When using this options, assemblies will be saved in the Assemblies folder of the data directory: 'data_AppName/Assemblies/'.
Diffstat (limited to 'modules/mono/editor')
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs34
1 files changed, 26 insertions, 8 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index cf3823fd16..aed25f5ac5 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -22,6 +22,7 @@ namespace GodotTools.Export
// TODO: These would be better as export preset options, but that doesn't seem to be supported yet
GlobalDef("mono/export/include_scripts_content", false);
+ GlobalDef("mono/export/export_assemblies_inside_pck", true);
GlobalDef("mono/export/aot/enabled", false);
GlobalDef("mono/export/aot/full_aot", false);
@@ -130,21 +131,38 @@ namespace GodotTools.Export
internal_GetExportedAssemblyDependencies(projectDllName, projectDllSrcPath, buildConfig, platformBclDir, dependencies);
}
+ string outputDataDir = null;
+
+ if (PlatformHasTemplateDir(platform))
+ outputDataDir = ExportDataDirectory(features, platform, isDebug, outputDir);
+
string apiConfig = isDebug ? "Debug" : "Release";
string resAssembliesDir = Path.Combine(GodotSharpDirs.ResAssembliesBaseDir, apiConfig);
- foreach (var dependency in dependencies)
+ bool assembliesInsidePck = (bool) ProjectSettings.GetSetting("mono/export/export_assemblies_inside_pck") || outputDataDir == null;
+
+ if (!assembliesInsidePck)
{
- string dependSrcPath = dependency.Value;
- string dependDstPath = Path.Combine(resAssembliesDir, dependSrcPath.GetFile());
- AddFile(dependSrcPath, dependDstPath);
+ string outputDataGameAssembliesDir = Path.Combine(outputDataDir, "Assemblies");
+ if (!Directory.Exists(outputDataGameAssembliesDir))
+ Directory.CreateDirectory(outputDataGameAssembliesDir);
}
- // Mono specific export template extras (data dir)
- string outputDataDir = null;
+ foreach (var dependency in dependencies)
+ {
+ string dependSrcPath = dependency.Value;
- if (PlatformHasTemplateDir(platform))
- outputDataDir = ExportDataDirectory(features, platform, isDebug, outputDir);
+ if (assembliesInsidePck)
+ {
+ string dependDstPath = Path.Combine(resAssembliesDir, dependSrcPath.GetFile());
+ AddFile(dependSrcPath, dependDstPath);
+ }
+ else
+ {
+ string dependDstPath = Path.Combine(outputDataDir, "Assemblies", dependSrcPath.GetFile());
+ File.Copy(dependSrcPath, dependDstPath);
+ }
+ }
// AOT