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author | reduz <reduzio@gmail.com> | 2021-07-17 18:22:52 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-07-18 21:20:02 -0300 |
commit | 6631f66c2a9d54dc80d57df60376c84ce1252d08 (patch) | |
tree | 9b68d49611f1b732e4f3901ff12e3b678d45adbd /modules/mono/editor | |
parent | b76dfde329592ecfd6f6b952082ae21859039e67 (diff) |
Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.
This is part of ongoing work to optimize GUI and the editor.
Diffstat (limited to 'modules/mono/editor')
-rw-r--r-- | modules/mono/editor/editor_internal_calls.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp index 21efd58938..8164f459ca 100644 --- a/modules/mono/editor/editor_internal_calls.cpp +++ b/modules/mono/editor/editor_internal_calls.cpp @@ -241,7 +241,7 @@ MonoBoolean godot_icall_Internal_IsAssembliesReloadingNeeded() { void godot_icall_Internal_ReloadAssemblies(MonoBoolean p_soft_reload) { #ifdef GD_MONO_HOT_RELOAD - _GodotSharp::get_singleton()->call_deferred("_reload_assemblies", (bool)p_soft_reload); + _GodotSharp::get_singleton()->call_deferred(SNAME("_reload_assemblies"), (bool)p_soft_reload); #endif } |