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authorRaul Santos <raulsntos@gmail.com>2022-08-13 06:21:27 +0200
committerRaul Santos <raulsntos@gmail.com>2022-08-22 19:44:05 +0200
commit3b201c2b04680af5ef88b614604b57603629da1a (patch)
tree4035048cb39d41baa6494a6b113e85dbcc1316b9 /modules/mono/editor
parent8a1e5980116355024cd7a7ce0c15db7d4ecb200a (diff)
Improve C# signal analyzer errors
Report the specific parameters that are not supported.
Diffstat (limited to 'modules/mono/editor')
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs32
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs25
2 files changed, 51 insertions, 6 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
index c1ae993251..0f8b128da8 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
@@ -192,7 +192,31 @@ namespace Godot.SourceGenerators
location?.SourceTree?.FilePath));
}
- public static void ReportSignalDelegateSignatureNotSupported(
+ public static void ReportSignalParameterTypeNotSupported(
+ GeneratorExecutionContext context,
+ IParameterSymbol parameterSymbol)
+ {
+ var locations = parameterSymbol.Locations;
+ var location = locations.FirstOrDefault(l => l.SourceTree != null) ?? locations.FirstOrDefault();
+
+ string message = "The parameter of the delegate signature of the signal " +
+ $"is not supported: '{parameterSymbol.ToDisplayString()}'";
+
+ string description = $"{message}. Use supported types only or remove the '[Signal]' attribute.";
+
+ context.ReportDiagnostic(Diagnostic.Create(
+ new DiagnosticDescriptor(id: "GODOT-G0202",
+ title: message,
+ messageFormat: message,
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ description),
+ location,
+ location?.SourceTree?.FilePath));
+ }
+
+ public static void ReportSignalDelegateSignatureMustReturnVoid(
GeneratorExecutionContext context,
INamedTypeSymbol delegateSymbol)
{
@@ -200,12 +224,12 @@ namespace Godot.SourceGenerators
var location = locations.FirstOrDefault(l => l.SourceTree != null) ?? locations.FirstOrDefault();
string message = "The delegate signature of the signal " +
- $"is not supported: '{delegateSymbol.ToDisplayString()}'";
+ $"must return void: '{delegateSymbol.ToDisplayString()}'";
- string description = $"{message}. Use supported types only or remove the '[Signal]' attribute.";
+ string description = $"{message}. Return void or remove the '[Signal]' attribute.";
context.ReportDiagnostic(Diagnostic.Create(
- new DiagnosticDescriptor(id: "GODOT-G0202",
+ new DiagnosticDescriptor(id: "GODOT-G0203",
title: message,
messageFormat: message,
category: "Usage",
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
index 536ddb02f8..f1c7706f9c 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
@@ -148,8 +148,29 @@ namespace Godot.SourceGenerators
if (invokeMethodData == null)
{
- // TODO: Better error for incompatible signature. We should indicate incompatible argument types, as we do with exported properties.
- Common.ReportSignalDelegateSignatureNotSupported(context, signalDelegateSymbol);
+ if (signalDelegateSymbol.DelegateInvokeMethod is IMethodSymbol methodSymbol)
+ {
+ foreach (var parameter in methodSymbol.Parameters)
+ {
+ if (parameter.RefKind != RefKind.None)
+ {
+ Common.ReportSignalParameterTypeNotSupported(context, parameter);
+ continue;
+ }
+
+ var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(parameter.Type, typeCache);
+
+ if (marshalType == null)
+ {
+ Common.ReportSignalParameterTypeNotSupported(context, parameter);
+ }
+ }
+
+ if (!methodSymbol.ReturnsVoid)
+ {
+ Common.ReportSignalDelegateSignatureMustReturnVoid(context, signalDelegateSymbol);
+ }
+ }
continue;
}