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author | Ignacio Roldán Etcheverry <ignalfonsore@gmail.com> | 2022-09-06 18:51:08 +0200 |
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committer | Ignacio Roldán Etcheverry <ignalfonsore@gmail.com> | 2022-09-06 18:51:45 +0200 |
commit | 3666e9fcd048dcb4ef9efe6ef09bd51e9a229946 (patch) | |
tree | cc82ef19d06e35f2f3aaf9f2cd487f85ed43486a /modules/mono/editor | |
parent | 4b164b8e4790cfeb597b763123560b59a96458e5 (diff) |
C#: Make MustBeVariantAnalyzer ignore OmittedTypeArgument
Fixes assertion error in the analyzer.
Diffstat (limited to 'modules/mono/editor')
-rw-r--r-- | modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs index 7aaadb27be..98ca534c66 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs @@ -39,6 +39,11 @@ namespace Godot.SourceGenerators for (int i = 0; i < typeArgListSyntax.Arguments.Count; i++) { var typeSyntax = typeArgListSyntax.Arguments[i]; + + // Ignore omitted type arguments, e.g.: List<>, Dictionary<,>, etc + if (typeSyntax is OmittedTypeArgumentSyntax) + continue; + var typeSymbol = sm.GetSymbolInfo(typeSyntax).Symbol as ITypeSymbol; Debug.Assert(typeSymbol != null); |