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authorHugo Locurcio <hugo.locurcio@hugo.pro>2019-08-25 15:08:32 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2019-08-25 15:08:32 +0200
commit27f5ab2d7b6878764df51460f2c060507e7fe984 (patch)
tree81c12eb2847b5611f70722f32ae9f58444924fe1 /modules/mono/editor
parent360d0bb6a3109bc518f13f539d39960425af67d3 (diff)
Mention Android support in the C# alpha dialog message
Diffstat (limited to 'modules/mono/editor')
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 099c7fcb56..7da7cff933 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -359,7 +359,7 @@ namespace GodotTools
aboutLabel.Text =
"C# support in Godot Engine is in late alpha stage and, while already usable, " +
"it is not meant for use in production.\n\n" +
- "Projects can be exported to Linux, macOS and Windows, but not yet to mobile or web platforms. " +
+ "Projects can be exported to Linux, macOS, Windows and Android, but not yet to iOS, HTML5 or UWP. " +
"Bugs and usability issues will be addressed gradually over future releases, " +
"potentially including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
"If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, MSBuild version, IDE, etc.:\n\n" +