diff options
author | Ignacio Etcheverry <neikeq@users.noreply.github.com> | 2017-10-29 04:28:36 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-10-29 04:28:36 +0100 |
commit | 09a1e11765633e9026e252a0af2ca1f711787b7f (patch) | |
tree | aedae199fd16f68d1b0a70c1189cf1cbeeb31a3a /modules/mono/editor | |
parent | 84edb58deaa2acf1541a132646238388ffc8e36c (diff) | |
parent | 9f469887fc72c98f4a5fac736860546cf54f87ee (diff) |
Merge pull request #12388 from neikeq/r
Buildsystem improvements for the Mono module
Diffstat (limited to 'modules/mono/editor')
-rw-r--r-- | modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs | 73 | ||||
-rw-r--r-- | modules/mono/editor/godotsharp_builds.cpp | 61 | ||||
-rw-r--r-- | modules/mono/editor/godotsharp_builds.h | 7 |
3 files changed, 98 insertions, 43 deletions
diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs index 5544233eb7..bdbef82aad 100644 --- a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs +++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs @@ -4,6 +4,7 @@ using System.Collections.Specialized; using System.Diagnostics; using System.IO; using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; using System.Security; using Microsoft.Build.Framework; @@ -12,24 +13,38 @@ namespace GodotSharpTools.Build public class BuildInstance : IDisposable { [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_BuildInstance_ExitCallback(string solution, string config, int exitCode); + private extern static void godot_icall_BuildInstance_ExitCallback(string solution, string config, int exitCode); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static string godot_icall_BuildInstance_get_MSBuildPath(); + private extern static MSBuildInfo godot_icall_BuildInstance_get_MSBuildInfo(); - private static string MSBuildPath + [StructLayout(LayoutKind.Sequential)] + private struct MSBuildInfo { - get - { - string ret = godot_icall_BuildInstance_get_MSBuildPath(); + string path; + string frameworkPathOverride; - if (ret == null) - throw new FileNotFoundException("Cannot find the MSBuild executable."); + public string MSBuildPath + { + get { return path; } + } - return ret; + public string FrameworkPathOverride + { + get { return frameworkPathOverride; } } } + private static MSBuildInfo GetMSBuildInfo() + { + MSBuildInfo ret = godot_icall_BuildInstance_get_MSBuildInfo(); + + if (ret.MSBuildPath == null) + throw new FileNotFoundException("Cannot find the MSBuild executable."); + + return ret; + } + private string solution; private string config; @@ -48,9 +63,19 @@ namespace GodotSharpTools.Build public bool Build(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties = null) { - string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customProperties); + MSBuildInfo msbuildInfo = GetMSBuildInfo(); + + List<string> customPropertiesList = new List<string>(); + + if (customProperties != null) + customPropertiesList.AddRange(customProperties); - ProcessStartInfo startInfo = new ProcessStartInfo(MSBuildPath, compilerArgs); + if (msbuildInfo.FrameworkPathOverride.Length > 0) + customPropertiesList.Add("FrameworkPathOverride=" + msbuildInfo.FrameworkPathOverride); + + string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customPropertiesList); + + ProcessStartInfo startInfo = new ProcessStartInfo(msbuildInfo.MSBuildPath, compilerArgs); // No console output, thanks startInfo.RedirectStandardOutput = true; @@ -82,9 +107,19 @@ namespace GodotSharpTools.Build if (process != null) throw new InvalidOperationException("Already in use"); - string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customProperties); + MSBuildInfo msbuildInfo = GetMSBuildInfo(); + + List<string> customPropertiesList = new List<string>(); + + if (customProperties != null) + customPropertiesList.AddRange(customProperties); + + if (msbuildInfo.FrameworkPathOverride.Length > 0) + customPropertiesList.Add("FrameworkPathOverride=" + msbuildInfo.FrameworkPathOverride); - ProcessStartInfo startInfo = new ProcessStartInfo("msbuild", compilerArgs); + string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customPropertiesList); + + ProcessStartInfo startInfo = new ProcessStartInfo(msbuildInfo.MSBuildPath, compilerArgs); // No console output, thanks startInfo.RedirectStandardOutput = true; @@ -101,10 +136,13 @@ namespace GodotSharpTools.Build process.Start(); + process.BeginOutputReadLine(); + process.BeginErrorReadLine(); + return true; } - private string BuildArguments(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties) + private string BuildArguments(string loggerAssemblyPath, string loggerOutputDir, List<string> customProperties) { string arguments = string.Format(@"""{0}"" /v:normal /t:Build ""/p:{1}"" ""/l:{2},{3};{4}""", solution, @@ -114,12 +152,9 @@ namespace GodotSharpTools.Build loggerOutputDir ); - if (customProperties != null) + foreach (string customProperty in customProperties) { - foreach (string customProperty in customProperties) - { - arguments += " /p:" + customProperty; - } + arguments += " \"/p:" + customProperty + "\""; } return arguments; diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp index d3808769fb..c3b9c140e4 100644 --- a/modules/mono/editor/godotsharp_builds.cpp +++ b/modules/mono/editor/godotsharp_builds.cpp @@ -71,10 +71,15 @@ String _find_build_engine_on_unix(const String &p_name) { } #endif -MonoString *godot_icall_BuildInstance_get_MSBuildPath() { +MonoString **godot_icall_BuildInstance_get_MSBuildInfo() { GodotSharpBuilds::BuildTool build_tool = GodotSharpBuilds::BuildTool(int(EditorSettings::get_singleton()->get("mono/builds/build_tool"))); + MonoString *res[2] = { + NULL, // MSBuildPath + NULL // FrameworkPathOverride + }; + #if defined(WINDOWS_ENABLED) switch (build_tool) { case GodotSharpBuilds::MSBUILD: { @@ -84,11 +89,17 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() { if (!msbuild_tools_path.ends_with("\\")) msbuild_tools_path += "\\"; - return GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe"); + res[0] = GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe"); + + // FrameworkPathOverride + res[1] = GDMonoMarshal::mono_string_from_godot(GDMono::get_singleton()->get_mono_reg_info().assembly_dir); + + return res; } - OS::get_singleton()->print("Cannot find System's MSBuild. Trying with Mono's...\n"); - } + if (OS::get_singleton()->is_stdout_verbose()) + OS::get_singleton()->print("Cannot find System's MSBuild. Trying with Mono's...\n"); + } // fall through case GodotSharpBuilds::MSBUILD_MONO: { String msbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("msbuild.bat"); @@ -96,17 +107,9 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() { WARN_PRINTS("Cannot find msbuild ('mono/builds/build_tool'). Tried with path: " + msbuild_path); } - return GDMonoMarshal::mono_string_from_godot(msbuild_path); - } - case GodotSharpBuilds::XBUILD: { - String xbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("xbuild.bat"); - - if (!FileAccess::exists(xbuild_path)) { - WARN_PRINTS("Cannot find xbuild ('mono/builds/build_tool'). Tried with path: " + xbuild_path); - } - - return GDMonoMarshal::mono_string_from_godot(xbuild_path); - } + res[0] = GDMonoMarshal::mono_string_from_godot(msbuild_path); + return res; + } break; default: ERR_EXPLAIN("You don't deserve to live"); CRASH_NOW(); @@ -118,25 +121,26 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() { if (build_tool != GodotSharpBuilds::XBUILD) { if (msbuild_path.empty()) { WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool')."); - return NULL; + return res; } } else { if (xbuild_path.empty()) { WARN_PRINT("Cannot find xbuild ('mono/builds/build_tool')."); - return NULL; + return res; } } - return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? msbuild_path : xbuild_path); + res[0] = GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? msbuild_path : xbuild_path); + return res; #else - return NULL; + return res; #endif } void GodotSharpBuilds::_register_internal_calls() { mono_add_internal_call("GodotSharpTools.Build.BuildSystem::godot_icall_BuildInstance_ExitCallback", (void *)godot_icall_BuildInstance_ExitCallback); - mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MSBuildPath", (void *)godot_icall_BuildInstance_get_MSBuildPath); + mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MSBuildInfo", (void *)godot_icall_BuildInstance_get_MSBuildInfo); } void GodotSharpBuilds::show_build_error_dialog(const String &p_message) { @@ -353,9 +357,22 @@ GodotSharpBuilds::GodotSharpBuilds() { // Build tool settings EditorSettings *ed_settings = EditorSettings::get_singleton(); if (!ed_settings->has_setting("mono/builds/build_tool")) { - ed_settings->set_setting("mono/builds/build_tool", MSBUILD); + ed_settings->set_setting("mono/builds/build_tool", +#ifdef WINDOWS_ENABLED + // TODO: Default to MSBUILD_MONO if its csc.exe issue is fixed in the installed mono version + MSBUILD +#else + MSBUILD_MONO +#endif + ); } - ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM, "MSBuild (System),MSBuild (Mono),xbuild")); + ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM, +#ifdef WINDOWS_ENABLED + "MSBuild (Mono),MSBuild (System)" +#else + "MSBuild (Mono),xbuild (Deprecated)" +#endif + )); } GodotSharpBuilds::~GodotSharpBuilds() { diff --git a/modules/mono/editor/godotsharp_builds.h b/modules/mono/editor/godotsharp_builds.h index 6d5fa3b44a..3486f9f3e9 100644 --- a/modules/mono/editor/godotsharp_builds.h +++ b/modules/mono/editor/godotsharp_builds.h @@ -67,9 +67,12 @@ public: }; enum BuildTool { - MSBUILD, MSBUILD_MONO, - XBUILD +#ifdef WINDOWS_ENABLED + MSBUILD +#else + XBUILD // Deprecated +#endif }; _FORCE_INLINE_ static GodotSharpBuilds *get_singleton() { return singleton; } |