diff options
author | Raul Santos <raulsntos@gmail.com> | 2022-10-22 23:13:52 +0200 |
---|---|---|
committer | Raul Santos <raulsntos@gmail.com> | 2022-10-22 23:13:52 +0200 |
commit | 687633e5bd208e3dfa79d4a26b5dd4b24d53ef0c (patch) | |
tree | 1b6110cb970716e249a5af99de93cf3a25734f36 /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators | |
parent | 0b627c413344e27b2581509279c8e7b38ccd108d (diff) |
Use `.generated` suffix for generated C# code
Use the `.generated` suffix instead of `_Generated` so .NET marks C#
file generated by Godot source generators as generated code.
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators')
7 files changed, 10 insertions, 10 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs index 7ec3f88e5d..19fdd51dab 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs @@ -56,7 +56,7 @@ namespace GodotPlugins.Game } "; - context.AddSource("GodotPlugins.Game_Generated", + context.AddSource("GodotPlugins.Game.generated", SourceText.From(source, Encoding.UTF8)); } } diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs index 1ee31eb1a9..d915eeac0b 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs @@ -87,7 +87,7 @@ namespace Godot.SourceGenerators bool isInnerClass = symbol.ContainingType != null; string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() - + "_ScriptMethods_Generated"; + + "_ScriptMethods.generated"; var source = new StringBuilder(); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs index e8a9e28d0c..ccfb405d26 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs @@ -96,8 +96,8 @@ namespace Godot.SourceGenerators string.Empty; bool hasNamespace = classNs.Length != 0; - var uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() - + "_ScriptPath_Generated"; + string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() + + "_ScriptPath.generated"; var source = new StringBuilder(); @@ -126,7 +126,7 @@ namespace Godot.SourceGenerators source.Append("\n}\n"); } - context.AddSource(uniqueHint.ToString(), SourceText.From(source.ToString(), Encoding.UTF8)); + context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8)); } private static void AddScriptTypesAssemblyAttr(GeneratorExecutionContext context, @@ -157,7 +157,7 @@ namespace Godot.SourceGenerators sourceBuilder.Append("})]\n"); - context.AddSource("AssemblyScriptTypes_Generated", + context.AddSource("AssemblyScriptTypes.generated", SourceText.From(sourceBuilder.ToString(), Encoding.UTF8)); } diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs index b331e2e794..1198c633d9 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs @@ -73,7 +73,7 @@ namespace Godot.SourceGenerators bool isInnerClass = symbol.ContainingType != null; string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() - + "_ScriptProperties_Generated"; + + "_ScriptProperties.generated"; var source = new StringBuilder(); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs index 65dadcb801..98b9745c16 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs @@ -73,7 +73,7 @@ namespace Godot.SourceGenerators bool isInnerClass = symbol.ContainingType != null; string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() - + "_ScriptPropertyDefVal_Generated"; + + "_ScriptPropertyDefVal.generated"; var source = new StringBuilder(); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs index a40220565f..11e0a6fa21 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs @@ -73,7 +73,7 @@ namespace Godot.SourceGenerators bool isInnerClass = symbol.ContainingType != null; string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() - + "_ScriptSerialization_Generated"; + + "_ScriptSerialization.generated"; var source = new StringBuilder(); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs index ea7cc3fe38..4e443ce26e 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs @@ -82,7 +82,7 @@ namespace Godot.SourceGenerators bool isInnerClass = symbol.ContainingType != null; string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() - + "_ScriptSignals_Generated"; + + "_ScriptSignals.generated"; var source = new StringBuilder(); |