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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-08-10 16:46:26 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-08-25 19:38:18 +0200
commit45bc1a379021017a841bc6a2f6afe03c6eb8040f (patch)
treef7984d7bf1578fbf7206f37da8a2262a47aab6ce /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators
parent03ec5d7005067517d608b4f5328675b9a0e17486 (diff)
Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled
This improves texture sharpness when TAA and/or FXAA are enabled, without requiring manual user intervention.
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators')
0 files changed, 0 insertions, 0 deletions