summaryrefslogtreecommitdiff
path: root/modules/mono/build_scripts
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2022-09-28 22:51:40 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-10-05 20:31:26 +0200
commit340f62d1ec491974d1f487646c1b2d5d9ae5e224 (patch)
treec1f7c3787e8f10acec481ac6d6938062271450b1 /modules/mono/build_scripts
parent38113acf0d368eff1069c5daca57b5f5c4d9878e (diff)
.NET: Generate SdkPackageVersions.props from version.py
Ensures that the versions always match the Godot version, albeit following SemVer 2.0 so inserting a dot between "beta" and the build number. For "stable" status, we omit the suffix as this would be interpreted as a pre-release build too. So we have: | Godot version | Nupkg version | | -------------- | -------------- | | 4.0.0-beta | 4.0.0-beta | | 4.0.0-beta2 | 4.0.0-beta.2 | | 4.0.0-rc1 | 4.0.0-rc.1 | | 4.0.0-stable | 4.0.0 |
Diffstat (limited to 'modules/mono/build_scripts')
-rwxr-xr-xmodules/mono/build_scripts/build_assemblies.py50
1 files changed, 50 insertions, 0 deletions
diff --git a/modules/mono/build_scripts/build_assemblies.py b/modules/mono/build_scripts/build_assemblies.py
index d28c3a0c3a..7343af0b39 100755
--- a/modules/mono/build_scripts/build_assemblies.py
+++ b/modules/mono/build_scripts/build_assemblies.py
@@ -256,7 +256,57 @@ def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, flo
return 0
+def generate_sdk_package_versions():
+ # I can't believe importing files in Python is so convoluted when not
+ # following the golden standard for packages/modules.
+ import os
+ import sys
+ from os.path import dirname
+
+ # We want ../../../methods.py.
+ script_path = dirname(os.path.abspath(__file__))
+ root_path = dirname(dirname(dirname(script_path)))
+
+ sys.path.insert(0, root_path)
+ from methods import get_version_info
+
+ version_info = get_version_info("")
+ sys.path.remove(root_path)
+
+ version_str = "{major}.{minor}.{patch}".format(**version_info)
+ version_status = version_info["status"]
+ if version_status != "stable": # Pre-release
+ # If version was overridden to be e.g. "beta3", we insert a dot between
+ # "beta" and "3" to follow SemVer 2.0.
+ import re
+
+ match = re.search(r"[\d]+$", version_status)
+ if match:
+ pos = match.start()
+ version_status = version_status[:pos] + "." + version_status[pos:]
+ version_str += "-" + version_status
+
+ props = """<Project>
+ <PropertyGroup>
+ <PackageVersion_GodotSharp>{0}</PackageVersion_GodotSharp>
+ <PackageVersion_Godot_NET_Sdk>{0}</PackageVersion_Godot_NET_Sdk>
+ <PackageVersion_Godot_SourceGenerators>{0}</PackageVersion_Godot_SourceGenerators>
+ </PropertyGroup>
+</Project>
+""".format(
+ version_str
+ )
+
+ # We write in ../SdkPackageVersions.props.
+ with open(os.path.join(dirname(script_path), "SdkPackageVersions.props"), "w") as f:
+ f.write(props)
+ f.close()
+
+
def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, push_nupkgs_local, float_size):
+ # Generate SdkPackageVersions.props
+ generate_sdk_package_versions()
+
# Godot API
exit_code = build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, float_size)
if exit_code != 0: