diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2021-01-01 20:13:46 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-01-01 20:19:21 +0100 |
commit | b5334d14f7a471f94bcbd64d5bae2ad853d0b7f1 (patch) | |
tree | fed04a380d1cb58d13f4a4436a06992511cb3e74 /modules/lightmapper_rd/lm_compute.glsl | |
parent | a6b869988f4427fe2eb746f3f3776697258f3dd5 (diff) |
Update copyright statements to 2021
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
Diffstat (limited to 'modules/lightmapper_rd/lm_compute.glsl')
0 files changed, 0 insertions, 0 deletions